-
da3938d089
edit paint hud dialogs
admin
2026-06-28 13:57:12 +02:00
-
da47bd3df3
Update font
admin
2026-06-28 13:56:58 +02:00
-
f22ca4765f
Persist HUD layout on drag-end instead of only on teardown

adminandClaude Opus 4.8
2026-06-28 13:56:02 +02:00
-
2a6fc163b1
Add persistent global mouse sensitivity setting with slider

adminandClaude Opus 4.8
2026-06-28 13:55:53 +02:00
-
0df37b8e4a
First working windows build
admin
2026-06-28 13:16:21 +02:00
-
b27fdb99b4
Update font
admin
2026-06-28 13:15:58 +02:00
-
abfb183c77
Keep _EMISSION/_METALLICSPECGLOSSMAP/_OCCLUSIONMAP shader variants alive in builds

adminandClaude Opus 4.8
2026-06-28 13:15:34 +02:00
-
cdfec364b2
Toggle session panel with Escape as in-game pause overlay

adminandClaude Opus 4.8
2026-06-28 11:34:13 +02:00
-
d27ee16004
Bind online session browser to canvas, drop IMGUI

adminandClaude Opus 4.8
2026-06-28 11:03:26 +02:00
-
286473930a
Close the paint HUD when shutting down to player-less Main

adminandClaude Opus 4.8
2026-06-28 10:39:07 +02:00
-
f8b11be290
Add UGS Sessions online hosting with no port-forwarding

adminandClaude Opus 4.8
2026-06-28 10:17:28 +02:00
-
f706cdb5a7
Grant match-start/end authority to first client on dedicated server

adminandClaude Opus 4.8
2026-06-28 09:34:18 +02:00
-
9d6570f7fe
Carry painting across lobby/map respawns with isolated snapshot transfers

adminandClaude Opus 4.8
2026-06-28 01:21:39 +02:00
-
b00c415c8c
Fix HUD persistence breaking across additive scene switches

adminandClaude Opus 4.8
2026-06-28 00:51:59 +02:00
-
91ce8ff329
Replace stripped-player spectator with a minimal dedicated prefab

adminandClaude Opus 4.8
2026-06-28 00:31:49 +02:00
-
be6db5b0a9
Add match-end, spectator-hold join, and shutdown scene teardown

adminandClaude Opus 4.8
2026-06-27 23:29:28 +02:00
-
bd70f3b8b9
Add lobby/match-start matchmaking flow with additive scene management

adminandClaude Opus 4.8
2026-06-27 22:44:18 +02:00
-
301f7e64cb
Add Ctrl+Z/Ctrl+Y undo/redo with command-based network sync

adminandClaude Opus 4.8
2026-06-27 20:19:36 +02:00
-
ee482905f9
Replace auto paint persistence with a named painting library

adminandClaude Opus 4.8
2026-06-27 18:39:20 +02:00
-
56caa0edd8
Add Hunter/Hider role selection on connect with role-scoped modes

adminandClaude Opus 4.8
2026-06-27 17:01:43 +02:00
-
dec537a60f
Sync emission intensity across the network

adminandClaude Opus 4.8
2026-06-27 16:40:58 +02:00
-
10f2518640
Exclude other players from climb probes and spread network spawns
admin
2026-06-27 16:26:54 +02:00
-
eedba5f0e6
Sync mesh lean offset and disable concealment meter on remote avatars

adminandClaude Opus 4.8
2026-06-27 15:59:25 +02:00
-
ae84bb99dd
Add late-joiner paint snapshot sync over chunked transfer

adminandClaude Opus 4.8
2026-06-27 15:44:02 +02:00
-
e04868f9c0
Fix first-person camera target and paint HUD rebind after networked spawn

adminandClaude Opus 4.8
2026-06-27 15:22:23 +02:00
-
69e185d969
Sync paint strokes across the network via command replication

adminandClaude Opus 4.8
2026-06-27 15:02:33 +02:00
-
7f2f4e5999
Sync per-pose index and locomotion state across the network

adminandClaude Opus 4.8
2026-06-27 14:44:11 +02:00
-
4fa443f630
Add NGO networking with owner-authoritative player position sync

adminandClaude Opus 4.8
2026-06-27 14:33:18 +02:00
-
c0ec65058b
Edit .gitignore
admin
2026-06-27 13:56:59 +02:00
-
3b26f2e622
Add per-pose fall animation state and clip

adminandClaude Opus 4.8
2026-06-27 13:49:16 +02:00
-
fc73e26da1
Update Hunter sprint tuning, animations and scene authoring

adminandClaude Opus 4.8
2026-06-27 13:25:56 +02:00
-
0a1859cab1
Camera-relative wall climb up/down keys to fix grab/release twitch

adminandClaude Opus 4.8
2026-06-27 13:20:15 +02:00
-
cfb767f6cb
Add first-person camera mode with pose-aware eye offset and yaw facing

adminandClaude Opus 4.8
2026-06-27 13:03:35 +02:00
-
381b21cd02
Edit free cam properties
admin
2026-06-27 11:54:24 +02:00
-
8c89e95014
Smooth free-camera flight and look

adminandClaude Opus 4.8
2026-06-27 11:49:43 +02:00
-
f66ebbf10a
Player prefab
admin
2026-06-27 10:51:32 +02:00
-
120d3b6675
Fix wall/ceiling corner rotation twitch by latching the climbed surface

adminandClaude Opus 4.8
2026-06-27 10:25:05 +02:00
-
52f9ace9e0
Replace ceiling Y offset with per-pose CharacterController capsule

adminandClaude Opus 4.8
2026-06-27 09:55:10 +02:00
-
13de058819
Add baked voxel concealment volumes for concave furniture

adminandClaude Opus 4.8
2026-06-27 09:10:47 +02:00
-
a3ef7055b4
Add free-camera mode with player-equivalent collision

adminandClaude Opus 4.8
2026-06-26 23:00:56 +02:00
-
0edc59555a
Add per-pose camera target Y offset and route ceiling offset to camera

adminandClaude Opus 4.8
2026-06-26 22:01:43 +02:00
-
ba7f8804c5
Add 3D Living Room (URP) interior kit and dress SampleScene

adminandClaude Opus 4.8
2026-06-26 21:37:37 +02:00
-
f652cdeca0
Add ceiling rotation drag and refine ground/wall pose offset controls

adminandClaude Opus 4.8
2026-06-26 19:34:51 +02:00
-
080b2a1c39
Disable foot IK on pose playables and add ball pose

adminandClaude Opus 4.8
2026-06-26 18:20:56 +02:00
-
5dd35dd0f9
Integrate humanoid walk/run animations and per-clip pose speed sliders

adminandClaude Opus 4.8
2026-06-26 17:04:21 +02:00
-
dcfd668422
Add concealment meter and skinned collider baker; reorganize assets

adminandClaude Opus 4.8
2026-06-26 12:37:02 +02:00
-
def10541ab
Add crossfade pose transitions and eased ceiling Y-offset

adminandClaude Opus 4.8
2026-06-26 08:47:37 +02:00
-
c41fb398e4
Add pose-switching system with continuous hold and sprint reset

adminandClaude Opus 4.8
2026-06-26 08:21:28 +02:00
-
d867c617df
Wall-climb mesh lean + separate climb/mantle/sprint speeds; reworked rig

adminandClaude Opus 4.8
2026-06-25 20:57:15 +02:00
-
cda1373979
Persist player and third-person camera state across sessions

adminandClaude Opus 4.8
2026-06-25 07:38:32 +02:00
-
fa7082817e
Fix frozen rim pixels via GPU coverage stamp; add brush masks

adminandClaude Opus 4.8
2026-06-25 07:11:27 +02:00
-
c14525a2c8
Add HUD brush mask selector and fix dilation seam artifacts

adminandClaude Opus 4.8
2026-06-25 06:23:08 +02:00
-
d62eddc518
Update Demo Materials
admin
2026-06-25 05:17:42 +02:00
-
6166c2f4ba
Move InputSystem_Actions into Settings folder

adminandClaude Opus 4.8
2026-06-25 05:14:55 +02:00
-
28761bd4f2
Organize assets into Fonts and Models folders

adminandClaude Opus 4.8
2026-06-25 05:13:37 +02:00
-
95fa5cc22d
Persist painted maps and HUD layout across sessions
admin
2026-06-25 05:11:36 +02:00
-
9dab4a742e
Fix cylinder wall-climb strafe lock and add terrain pipette support

adminandClaude Opus 4.8
2026-06-24 22:33:29 +02:00
-
85bd7c7791
Import Supercyan Free Forest Sample asset pack

adminandClaude Opus 4.8
2026-06-24 21:50:32 +02:00
-
69e793c910
Auto-deactivate pipette after pick and remap wall-climb rotation to RMB

adminandClaude Opus 4.8
2026-06-24 21:50:26 +02:00
-
9df8c6076d
Raycast any object for pipette and read foreign materials texel-accurately

adminandClaude Opus 4.8
2026-06-24 21:05:35 +02:00
-
3df855597a
Sync HUD and enable all paint channels on pipette pick

adminandClaude Opus 4.8
2026-06-24 20:38:11 +02:00
-
24a36c0e61
Add pipette (eyedropper) brush mode and wire it into the HUD

adminandClaude Opus 4.8
2026-06-24 20:25:14 +02:00
-
cdeebf9243
Add Spray to ingame panel
admin
2026-06-24 19:55:18 +02:00
-
b07d9a22d2
Add spray brush, paint interval, and per-channel paint opacity

adminandClaude Opus 4.8
2026-06-24 19:07:00 +02:00
-
af3aa34d66
Dim toggle channel panels via CanvasGroup alpha

adminandClaude Opus 4.8
2026-06-24 15:42:25 +02:00
-
8f45aa1537
Update HUD panel layout and reorder brush masks in scene

adminandClaude Opus 4.8
2026-06-24 15:31:59 +02:00
-
244334fb44
Import TextMesh Pro essentials and rounded bold UI font

adminandClaude Opus 4.8
2026-06-24 15:31:53 +02:00
-
9c16b9e155
Make HUD panels draggable from any non-interactive area

adminandClaude Opus 4.8
2026-06-24 15:31:48 +02:00
-
a49358e926
Wire HUD layout prefab into scene and tune brush defaults

adminandClaude Opus 4.8
2026-06-24 12:35:41 +02:00
-
ace1f949dc
Bake paint HUD layout into a prefab with separate channel panels

adminandClaude Opus 4.8
2026-06-24 12:35:36 +02:00
-
4340970691
Add PaintHUD object to the scene

adminandClaude Opus 4.8
2026-06-24 08:27:00 +02:00
-
04c22f0ac1
Add in-game paint HUD bound to the mesh painter

adminandClaude Opus 4.8
2026-06-24 08:26:56 +02:00
-
6555db1487
Wire insect controller into scene and update settings

adminandClaude Opus 4.8
2026-06-24 07:27:23 +02:00
-
cd40f42386
Add insect surface-walker controller and mode

adminandClaude Opus 4.8
2026-06-24 07:27:02 +02:00
-
dbf5104611
Assign HandIK to WhiteHand in scene

adminandClaude Opus 4.8
2026-06-24 05:59:26 +02:00
-
7d787b768d
Add finger IK system for the hand rig

adminandClaude Opus 4.8
2026-06-24 05:59:22 +02:00
-
38330c4fcc
Add SimpleHands asset with WhiteHand prefab

adminandClaude Opus 4.8
2026-06-24 05:59:13 +02:00
-
11403afb84
Update Scene
admin
2026-06-23 19:37:44 +02:00
-
c7ec12e6d9
Split mesh painter into partials and add occlusion via combined mask map

adminandClaude Opus 4.8
2026-06-23 19:31:52 +02:00
-
86c0a33687
Add metallic, smoothness, and emission painting to mesh painter
admin
2026-06-23 16:08:32 +02:00
-
261cd6795e
Remove paintman_UV controller
admin
2026-06-23 13:59:41 +02:00
-
2784dced78
Update SampleScene
admin
2026-06-23 13:58:46 +02:00
-
d5fc5ee804
Add brush preview and drive paint opacity from brush color alpha
admin
2026-06-23 13:58:39 +02:00
-
c67d519f68
Add square mask brush with opacity blending to mesh painter
admin
2026-06-23 11:28:19 +02:00
-
680d9eafea
Commit SampleScene changes

adminandClaude Opus 4.8
2026-06-22 22:38:00 +02:00
-
4c28d1488d
Add movement accel/decel, camera smoothing, and Running animator hook

adminandClaude Opus 4.8
2026-06-22 22:35:50 +02:00
-
9e19146e35
Add hold-to-sprint with dedicated speed multiplier

adminandClaude Opus 4.8
2026-06-22 21:46:57 +02:00
-
70e5323125
Fix wall-climb top-out on slopes with an upward hop

adminandClaude Opus 4.8
2026-06-22 21:13:30 +02:00
-
f68eec85d0
Add ceiling climbing to wall-climb mode

adminandClaude Opus 4.8
2026-06-22 20:28:42 +02:00
-
534477f6f7
Smooth wall-climb lean-out offset to remove stepping

adminandClaude Opus 4.8
2026-06-22 19:43:23 +02:00
-
27301f34d9
Refine wall-climb: stable strafe, ground detach, push-in grab

adminandClaude Opus 4.8
2026-06-22 19:33:00 +02:00
-
4c9eef18f4
Rework wall-climb controls: constant W/S climb, mouse-drag wall pose

adminandClaude Opus 4.8
2026-06-22 18:36:58 +02:00
-
f758c96dc5
Trim comments and use implicit null checks for Unity objects

adminandClaude Opus 4.8
2026-06-22 17:26:41 +02:00
-
3da613e1a1
Update README.md
admin
2026-06-22 17:11:26 +02:00
-
97450eba56
Drop camouflage scoring and single-player AI from design doc

adminandClaude Opus 4.8
2026-06-22 17:02:57 +02:00
-
d12d8cbd0f
Add README and refine game design doc

adminandClaude Opus 4.8
2026-06-22 16:56:22 +02:00
-
4dd71134dc
Rename docs folder to Docs
admin
2026-06-22 16:47:09 +02:00
-
ac22bf143f
Add game design doc with feature checklist

adminandClaude Opus 4.8
2026-06-22 16:42:26 +02:00
-
fd67936d61
Add wall-climb mantle and wall-relative controls

adminandClaude Opus 4.8
2026-06-22 16:39:15 +02:00
-
dcb1fc42a6
Add game mode manager with player-control and paint modes

adminandClaude Opus 4.8
2026-06-22 15:13:46 +02:00