The Room: adjust wall geometry and object active states

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
adminandClaude Opus 4.8 committed 2026-07-03 12:57:14 +02:00
1 parent 8ee329eee0
commit 67f97df9f0
1 file changed
+7 -3
+7 -3
View File
@@ -185,6 +185,10 @@ PrefabInstance:
propertyPath: m_Name
value: Hider
objectReference: {fileID: 0}
- target: {fileID: 919132149155446097, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: m_IsActive
value: 0
objectReference: {fileID: 0}
- target: {fileID: 3763709765074082564, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
propertyPath: m_TagString
value: Untagged
@@ -250,8 +254,8 @@ Transform:
m_GameObject: {fileID: 627700032}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 2.5, z: -2.5}
m_LocalScale: {x: 19.99, y: 4.99, z: 0.99}
m_LocalPosition: {x: 0, y: 1, z: -2.5}
m_LocalScale: {x: 19.99, y: 1.99, z: 0.49}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 1428941612}
@@ -1780,7 +1784,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!4 &1428941612
Transform:
m_ObjectHideFlags: 0