The Room: adjust wall geometry and object active states
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1 parent
8ee329eee0
commit
67f97df9f0
1 file changed
+7
-3
@@ -185,6 +185,10 @@ PrefabInstance:
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propertyPath: m_Name
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value: Hider
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objectReference: {fileID: 0}
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- target: {fileID: 919132149155446097, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
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propertyPath: m_IsActive
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 3763709765074082564, guid: c2044ff1352a6bb4586d6d04b59012b7, type: 3}
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propertyPath: m_TagString
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value: Untagged
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@@ -250,8 +254,8 @@ Transform:
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m_GameObject: {fileID: 627700032}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 2.5, z: -2.5}
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m_LocalScale: {x: 19.99, y: 4.99, z: 0.99}
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m_LocalPosition: {x: 0, y: 1, z: -2.5}
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m_LocalScale: {x: 19.99, y: 1.99, z: 0.49}
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m_ConstrainProportionsScale: 0
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m_Children: []
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m_Father: {fileID: 1428941612}
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@@ -1780,7 +1784,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!4 &1428941612
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Transform:
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m_ObjectHideFlags: 0
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