admin and Claude Fable 5
14eddbb427
Wire generated pose icons, icon scales and pose button sprite
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- Icon_pose_{ball,hold,idle,sit,star,wall}.png (rendered via PoseIconStage) as sprites
- Pose assets: icon references + per-pose iconScale tuning; Hold re-serialized with missing default fields
- Main: pose overview button sprite; Pose Icon scene framing tweaks; Player.mat shader switch
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-12 21:09:05 +02:00
admin and Claude Fable 5
ed1d171ed3
Authoring: hotkey hints on menu buttons, pose radial radius, Player.mat
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Main: Taunt/Pose button labels show their hotkeys (E/C), pose radial
radius 220 -> 150. Player.mat switched to URP Lit (drops invalid
keyword), UMotion project state churn.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-12 18:48:17 +02:00
admin and Claude Opus 4.8
93567bbd9f
Camo authoring: serialize _Saturation, rename/add HUD sliders
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Player.mat gets _Saturation: 0 (neutral). PaintHudPanel renames
Slider_HalfLambertBrightness -> Slider_Brightness and adds Slider_Saturation
(range set for the new -1..0..+ semantics).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-08 07:24:02 +02:00
admin and Claude Opus 4.8
91a64545d0
Tune player X-ray pulse and paint padding
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Author X-ray pulse shape/speed on Player.mat and raise seam padding
texels on Player.prefab.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-07-01 22:12:16 +02:00
admin
c2d535c661
Author the player X-ray glow color and fade timing
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Set _XRayColor (HDR orange, alpha 0 = off by default), pulse speed/strength
on Player.mat and xrayFadeDuration on the Player prefab.
2026-07-01 12:22:21 +02:00
admin
b091f1175b
Add camo sliders to the paint HUD and tune the player
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Add the HalfLambert, HalfLambert brightness and specular-damp sliders to the paint HUD panel, dial the camo values on Player.mat, and disable shadow casting on the Paintman renderer so the player's cast shadow no longer gives away its position.
2026-06-29 20:12:44 +02:00
admin
42c5fcc323
Apply camouflage material to the player
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New Player.mat using Custom/PlayerCamoLit, assigned to the Paintman renderer
on the Player prefab so the camo shader is active on hunters and hiders.
2026-06-29 16:23:14 +02:00