4 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 50c33acb7e Fix bloom firefly flicker: enable clamp, raise threshold
Clamp override was off (value 65472 = effectively unbounded), so single
bright HDR pixels pulsed the bloom frame-to-frame. Clamp on at 80,
threshold 0.6->0.8, intensity 0.2->0.3.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-13 09:17:29 +02:00
admin b74123188b Setup lighting (GI, AO) 2026-07-07 13:28:49 +02:00
adminandClaude Opus 4.8 6555db1487 Wire insect controller into scene and update settings
Add the new Player (Variant 2, Hand) with HandIK and the InsectController,
boot directly into Insect mode, and apply Unity-managed serialization updates
to the physics, renderer, and post-process settings assets.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-24 07:27:23 +02:00
adminandClaude Opus 4.8 fa4474f6d4 Initial commit: Unity mesh painter project
Unity 6000.3 (URP) project with live mesh painting in play mode.

- MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across
  UV islands via 3D-space painting, GPU and CPU backends (switchable),
  edge-padding/dilation against bilinear seam bleed
- FrameRateLimiter.cs: simple frame rate limiting component
- MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path
- Unity-specific .gitignore and .gitattributes

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:03:24 +02:00