Commit Graph
3 Commits
Author SHA1 Message Date
admin 3709bf76db Swap the living-room and shared materials to the new shader
Point the living-room set and the shared materials at the new shader GUID and clear the stale MOTIONVECTORS pass / custom render queue overrides.
2026-06-30 08:42:02 +02:00
admin 604adcdfd4 Add The Room scene with living room environment, use it as the match scene
New The Room scene built from the Barking_Dog living room asset: prefab
variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and
baked lighting settings. Point MatchManager at The Room (was Test Map) and
swap it into the build settings scene list. Floor_Wood material and the
living room meta files are reserialized by the URP/Unity importer. Main.unity
also carries the inspector-pinned defaults of the orbit-zoom and hunter-count
fields (matching the C# defaults, no behavior change).
2026-06-28 21:40:18 +02:00
adminandClaude Opus 4.8 ba7f8804c5 Add 3D Living Room (URP) interior kit and dress SampleScene
Import Barking Dog's free URP-ready interior asset (~41 MB, 155 assets:
meshes, textures, materials, prefabs) as the small interior map, and
populate SampleScene with its geometry.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 21:37:37 +02:00