Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Fable 5 6c03e5d3f6 Refactor Assets/Scripts: trim restating comments, minor structure cleanups
Sweep over 48 files (Editor/ excluded): remove comments that restate the
code, condense class summaries, fix three stale doc statements
(HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume
FallbackDefault). Inline two single-use wrappers (IsPointerOverUi,
BuildModes), drop an unused using, replace a magic literal with the
existing ParallaxBase constant, and convert ~10 UnityEngine.Object null
checks to the implicit-bool convention. No serialized fields, signatures,
RPC/NetworkVariable names, defaults, or #if blocks touched.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-08 08:29:18 +02:00
adminandClaude Opus 4.8 ba7f3c2e89 Move settings to Settings.json and add master volume
Replace the former per-value PlayerPrefs storage with a shared human-readable
Settings.json store (GameSettings). MouseSensitivity keeps its public .Multiplier
API and only swaps its backing to the JSON store, so the camera controllers stay
untouched. Add a MasterVolume facade that drives the AudioMixer's exposed
"MasterVolume" parameter (loaded from Resources, linear<->dB mapping), applied at
startup and on change, plus a MasterVolumeSlider binder. The default is the level
currently authored on the mixer instead of an arbitrary constant.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 15:30:44 +02:00