- Import Mixamo humanoid Walking + Running FBX, switch rig type to Humanoid
- Wire walkClip/runClip with per-clip speeds on Pose_Idle (walk 1.4, run 1.5)
- Add per-animation speed sliders (Range 0.1-3, default 1) to PlayerPose SO,
applied per frame in PlayerPoseController for live tuning
- Reorganize pose assets: replace Pose_TPose with Pose_Hold, prune legacy
Paintman-Run/-TPose .anim and paintman_UV.FBX
- Ignore UMotion plugin data/editor folders
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PlayerCharacterController:
- Wall lean now moves only the visual model + its paint collider (auto-resolved
mesh root parenting both renderer and bones), not the CharacterController
capsule, so the mesh can sink into the wall (wallMaxInset) as well as lean out
(wallMaxOffset); capsule stays flush.
- Lean eases back to the authored pose when leaving the wall instead of snapping.
- Sprint multiplier now also applies while wall/ceiling climbing.
- Separate wallMantleSpeedMultiplier for pulling up over the top edge,
independent of the climb speed.
Assets:
- Re-exported paintman_UV.FBX and added Paintman.blend: rescaled armature to
mesh, merged seam duplicate vertices, fresh automatic weights, inner-thigh
weight fix (no webbing on leg spread).
- Updated anims, animator controller, font SDF and scene.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move font (arialroundedmtprocyr_bold) into Assets/Fonts and the Paintman
model, animations, and animator controller into Assets/Models. Pure file
relocation; .meta files moved alongside their assets so GUIDs are preserved.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>