The orbit rig read the wheel unfiltered for zoom, so scrolling a paint-mode
scroll list also zoomed the camera. Gate the zoom behind a shared
InputUtil.PointerOverUi() helper (EventSystem raycast); MeshPainter's private
IsPointerOverUi() now delegates to the same helper (DRY).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace the former per-value PlayerPrefs storage with a shared human-readable
Settings.json store (GameSettings). MouseSensitivity keeps its public .Multiplier
API and only swaps its backing to the JSON store, so the camera controllers stay
untouched. Add a MasterVolume facade that drives the AudioMixer's exposed
"MasterVolume" parameter (loaded from Resources, linear<->dB mapping), applied at
startup and on change, plus a MasterVolumeSlider binder. The default is the level
currently authored on the mixer instead of an arbitrary constant.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>