admin and Claude Fable 5
2243cc823e
Refactor: extract shared helpers across scripts, trim remaining doc redundancy
...
Deduplication pass (44 extractions):
- New SmoothedLook: shared smoothed yaw/pitch look tick + view seeding
(FirstPersonController, FreeCamController)
- New CharacterTeleport: disable-CC-around-teleport idiom (rescue,
owner position apply, free-cam sync)
- New GeometryUtil: RescaleToUnitScale + TransformBounds (concealment
meter/volume, skinned collider baker)
- Paint family: canonical map read/write shared between Net and
Persistence, snapshot decode, backend stroke dispatch, RebuildBackend,
ResolveSeed, chunked RPC send/gate/copy, CamoKnobs/HeightKnobs
aggregates, SanitizeFileKey, NewMaskTexture, AdoptAlbedo, FindSlider
- Player/modes: GameMode SetPlayerControl/SetPainting/SetOrbitInputEnabled,
InputUtil.GameplayKeyPressed, NearestClimbHit, ComputeXRay delegates to
ComputeResolutionFreeze, FingerIK TryInPlaneAngle
- Match/misc: UnhookSessionCallbacks, SendEmptyNamedMessage, SwapScenes,
RunSessionOpAsync, CovarianceEigen, CollectClusterPoints, MatchHud
GUIStyle cache, HsvColorPicker rehook, VoxelCenter
Documentation pass: remove 6 triplicated doc blocks and 2 restating
inline comments left after the previous reduction.
Behavior-neutral; hot-path rasterizer loops intentionally untouched.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com >
2026-07-02 12:33:48 +02:00
admin and Claude Opus 4.8
13de058819
Add baked voxel concealment volumes for concave furniture
...
Replace unreliable raycast parity on open-shell meshes with editor-baked
voxel grids. ConcealmentVolume bakes an inside-mask per object using the
union of a generalized-winding-number test (solid material, robust to open
shells) and an exterior flood-fill (enclosed cavities). ConcealmentMeter
now prefers baked volumes via an O(1) world-space lookup through a registry,
falling back to the old concave parity only for un-baked colliders.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-27 09:10:47 +02:00