- PoseIconStage: permanent editor capture pipeline (context menu 'Capture All Icons') — renders each entry at 4096x4096, alpha-crops, writes Icon_pose_*.png and wires sprites onto matching PlayerPose assets
- PlayerPose: new iconScale property (0.1-2), applied to the icon child in PoseMenu's radial layout
- OverviewMenu: paint-mode special-case removed — Esc/Tab opens the overview menu in every mode
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
With a small pose set (hunter) the pose button and C hotkey advance
to the next pose immediately instead of opening the radial overlay.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- PlayerPose: Icon (Sprite) + Title (string) UI properties
- PoseMenu: modal pause overlay building a radial menu from Icon Button
prefab instances; active pose disabled (hover ring marks it); click
applies pose via SetPoseIndex and closes
- OverviewMenu: pose button wiring with pause hand-off, Esc/Tab chain
extended; hotkeys C (toggle pose menu) and V (paint mode) mirroring
the buttons incl. identical gating
- PlayerPoseController: C cycle hotkey and NextPose() removed
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>