Commit Graph
2 Commits
Author SHA1 Message Date
admin 054cadbd80 Tune player role scales, poses and render settings
Hunter scale 2.4 -> 1.5 and Hider 0.7 -> 0.5; Player prefab character
controller step offset and skin width tweaks (plus Unity field reserialization).
Pose assets get fall-clip fields and slightly lower controller height/center.
Lower SSAO intensity and radius in PC_Renderer; QualitySettings reserialized
by Unity (mesh LOD threshold, Switch 2 target).
2026-06-28 21:40:27 +02:00
adminandClaude Opus 4.8 fa4474f6d4 Initial commit: Unity mesh painter project
Unity 6000.3 (URP) project with live mesh painting in play mode.

- MeshPainter.cs: paint a SkinnedMesh with the mouse, seamless across
  UV islands via 3D-space painting, GPU and CPU backends (switchable),
  edge-padding/dilation against bilinear seam bleed
- FrameRateLimiter.cs: simple frame rate limiting component
- MeshPaintBrush / MeshPaintDilate shaders for the GPU paint path
- Unity-specific .gitignore and .gitattributes

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 12:03:24 +02:00