Commit Graph
4 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 7536e8ec8b Fur als 4. Paint-Map + Ziel-Opacity-Blend
Fur wird die vierte kanonische Paint-Map (RGB=Farbe, A=Länge). Integration
über Seed (kahl), GPU/CPU-Paint, Undo, Netzwerk-Sync, Persistence (fur.png,
v6) und Live-RT-Hook im FurShellRenderer. HUD-Binding (Toggle/Picker/Alpha)
aktiviert. Fur-Alpha lerpt jetzt zu einer Ziel-Opacity (Slider_FurOpacity)
statt additiv Richtung 1 zu akkumulieren (zwei Brush-Passes: Fade + Deposit).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 21:35:53 +02:00
adminandClaude Opus 4.8 f586ef7a15 Simplify HUD layout save path to a fixed PaintHud.json
Drop the scene-derived hudSaveId/key mechanism and save the HUD layout to a
single PaintHud.json under persistentDataPath.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 14:52:22 +02:00
adminandClaude Opus 4.8 cadc8f8b17 Bind PaintHud to the scene-authored canvas
Drop the code-gen canvas/EventSystem bootstrap and the layoutPrefab
instantiation; the canvas and its panel now live in the scene, so PaintHud
binds to its first child at startup instead of building the UI at runtime.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 10:32:42 +02:00
adminandClaude Opus 4.8 e23fae0c50 Reorganize scripts into subfolders by responsibility
Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:02:15 +02:00