Commit Graph
5 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 e23fae0c50 Reorganize scripts into subfolders by responsibility
Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-02 15:02:15 +02:00
adminandClaude Opus 4.8 06f5f33e63 Drive the hero cutout from a single camera-to-target ray
Replace the multi-sample silhouette probe with one camera->target raycast: any world geometry in the line of sight arms the cut, a clear line keeps occluders solid. The shader carves a world-space cone (apex at the camera, radius growing toward the target) so the screen-space hole stays a constant size regardless of occluder depth, with a soft radial fade plus a symmetric axial fade around the target so geometry just behind the player feathers out instead of hard-cutting along a plane. Anything well past the target stays solid. Also suppresses the deoccluder pull-in so the camera holds its orbit distance and the cut takes over.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 08:41:52 +02:00
admin e351336b39 Reorganize project folders and clean up editor tooling
Move editor scripts to Assets/Scripts/Editor (PlaySceneWindow, SceneCollection),
move DefaultNetworkPrefabs and the Main Camera custom blends asset into
Assets/Settings, and shelve the unused HeroCutout shader/include under
Assets/Unused. Rename the Chameleon background texture, delete the obsolete
DefaultParentForEditor script and New Lighting Settings asset, add a The Room
SceneCollection asset, and drop the redundant Assets menu entry from the
StraightenKnees tool.
2026-06-29 16:23:50 +02:00
adminandClaude Opus 4.8 080b2a1c39 Disable foot IK on pose playables and add ball pose
- PlayerPoseController: add applyFootIK toggle (default off) and apply it
  to each pose playable so straight-knee idles render straight; Mecanim
  foot IK was bending the knees to plant the feet (162° instead of 180°).
- Add Pose_Ball / Paintman-Ball animation and reorder the pose list.
- Move StraightenKneesTool editor utility under Assets/Unused/Editor.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 18:20:56 +02:00
adminandClaude Opus 4.8 dcfd668422 Add concealment meter and skinned collider baker; reorganize assets
- ConcealmentMeter: standalone component measuring the percentage of the
  character volume embedded inside environment geometry (bake -> voxelize via
  column ray-stabbing parity -> classify interior voxels against box/sphere/
  capsule/convex colliders and terrain). Always-on, throttled, gizmo debug.
- SkinnedColliderBaker: sole per-frame collider bake owner for skinned rigs.
  MeshPainter now delegates baking and only borrows BakedMesh for the GPU
  raster and cache refresh, so the collider stays fresh outside paint mode.
- Move pose assets to Assets/Poses, retire unused Insect scripts to
  Assets/Unused, restore Paintman.controller; mode scripts and scene updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-26 12:37:02 +02:00