Commit Graph
3 Commits
Author SHA1 Message Date
adminandClaude Fable 5 850c92bcce Derive picture frame size from picture texture aspect ratio
Replace Width/Height with a single Size (longer side); the shorter side
follows the picture material's base map source-image aspect (editor-
resolved, serialized for builds, 1:1 fallback). Add Range attributes on
all frame parameters and default material references (new Frame.mat).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 20:33:18 +02:00
adminandClaude Fable 5 5c6657d9d0 PictureFrameBuilder: auto box colliders + coalesced rebuild in Update
Rebuild now runs once per frame via ExecuteAlways Update (OnValidate only
sets a dirty flag + QueuePlayerLoopUpdate), fixing inspector drag stutter
from stacked delayCalls. Adds automatic BoxCollider generation (4 frame
bars, opening slab, optional pedestal box for raised pictures) with an
ownership list so manual colliders stay untouched. Corner radius is
intentionally ignored for colliders.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 20:07:54 +02:00
adminandClaude Fable 5 210d0adc3e Add PictureFrameBuilder procedural picture frame component
Editor-tunable frame mesh: sliced scaling (constant profile), 4 material
submeshes (picture/interior/frame/back), padding, frame thickness/depth,
rounded outer edges (quarter-cylinder strips + eighth-sphere corner caps).
Frame Inner Depth sets the interior plane; Picture Depth is relative to it
(positive = recessed, negative = raised pedestal) with auto perimeter walls.
Meshes are per-instance, DontSave, rebuilt in OnEnable/OnValidate.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-09 19:19:59 +02:00