- Add mask selector with previews to the brush card (data-driven from
painter.brushMasks); persist activeBrushIndex with HUD layout.
- Fix alpha/coverage artifacts when overpainting after load or backend
switch: derive the dilation source marker from a deterministic UV island
mask instead of resetting it to "unpainted" on every seed.
- Import the two final brush mask textures (Brushes/).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add MeshPainter.Persistence.cs: auto-save the three canonical paint maps
(albedo, MSO, emission) as PNGs under persistentDataPath on quit/play-stop
and auto-load them as the backend seed on start, so painting survives
sessions. Reuses the existing ReadCanonical/SetupBackend seed round-trip;
no new color-space code.
Add PaintHud.Persistence.cs: auto-save draggable panel positions and the
widget-bound painter values to a small JSON layout file, restored on start
via the painter -> SyncFromPainter -> widgets path. Complete SyncFromPainter
to also cover the spray sliders.