Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Fable 5 0172a1e834 Radar ping taunt sound + per-SoundEffect spatialize opt-in
MatchManager: new Radar Ping Sound property; MsgRadarPing now goes to
all clients (spawnBlips flag keeps blips hunter-only), sound plays 3D
at each pinged hider. Distance-based stagger (speed of sound + 35 ms
min gap) prevents phase cancellation when multiple hiders ping.

SoundEffect: new spatialize toggle (per asset, applied only to 3D
instances -> Steam Audio HRTF); removed unused fade field.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 23:11:39 +02:00
adminandClaude Fable 5 0be503c927 Add SoundEffect audio system (ScriptableObject-based) with test assets
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-10 13:25:56 +02:00