Commit Graph
2 Commits
Author SHA1 Message Date
adminandClaude Opus 4.8 cad5015d42 Radar: fade in/out statt hartem Enable-Toggle
Gemeinsamer 0..1-Fade-Faktor treibt Disc-Alpha (baseAlpha * fade via MPB),
Blip-Alpha (RadarTarget, im Gleichschritt) und Radar-Scale (0.8 -> 1.0).
Fade-in/-out-Speed separat einstellbar; Kamera bleibt an solange fade > 0.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-06 12:23:42 +02:00
adminandClaude Opus 4.8 f5de233e0c Add radar blip system: Radar spawner + directional RadarTarget
Radar.Spawn(transform, lifetime) clones the "Target Template", names it
"Target" and attaches a RadarTarget that self-destructs after lifetime.

RadarTarget aims each frame toward camera->target (full 3D LookRotation),
drives the point renderer's _BaseColor from a forward-bearing gradient
(ahead/side/behind depth cue lost in the flat disc projection) via a
MaterialPropertyBlock, and scales the point renderer transform by
camera->target distance.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 20:46:58 +02:00