Drop the code-gen canvas/EventSystem bootstrap and the layoutPrefab
instantiation; the canvas and its panel now live in the scene, so PaintHud
binds to its first child at startup instead of building the UI at runtime.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move scripts under Assets/Scripts/ into Components, GameMode, Helper,
Network, Enum, Struct and ScriptableObject folders. Pure file moves
(plus folder .meta files); no code changes.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>