Commit Graph
4 Commits
Author SHA1 Message Date
adminandClaude Fable 5 d6c3e2a3b8 Update README to current project state
The README still described the earliest painting/movement prototype. Bring
it up to date with the playable multiplayer prototype: match loop (Classic/
Conversion), Paint HUD + PBR channels, pose system, NGO/UGS networking,
HTrace Deferred+ rendering, editor tooling (Poly Haven / ambientCG
importers), current controls, Main boot scene flow, real project layout
and an updated roadmap.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-17 18:30:22 +02:00
adminandClaude Opus 4.8 4c28d1488d Add movement accel/decel, camera smoothing, and Running animator hook
- Smooth acceleration/deceleration on ground and air movement
- Interpolated scroll zoom and low-pass smoothed orbit rotation
- Drive Animator "Running" bool while moving on the ground
- Add Paintman animator controllers and animation clips
- Update README and GAME_DESIGN docs for sprint, accel, camera smoothing and animator hookup

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 22:35:50 +02:00
admin 3da613e1a1 Update README.md 2026-06-22 17:11:26 +02:00
adminandClaude Opus 4.8 d12d8cbd0f Add README and refine game design doc
- Add concise English README (overview, features, controls, getting started)
- Fix Meccha Chameleon casing in the design doc

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-22 16:57:45 +02:00