Replicate the composed wall-lean/ground-raise/ceiling-lean mesh offset
(meshOffsetTarget.localPosition) as an owner-authoritative NetworkVariable
so remote avatars lean and raise instead of staying rigid; remote eases it
onto the visual root. Disable ConcealmentMeter on remotes (its per-frame
skinned bake, voxelization and physics overlaps only feed the local player).
SkinnedColliderBaker stays active on remotes because the paint replay
rasterizes its live BakedMesh for UV mapping.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Add PlayerAnimationSync NetworkBehaviour with owner-authoritative
NetworkVariables for pose index and locomotion category (idle/walk/run/fall).
Remote avatars switch their PlayerPoseController into network-controlled mode,
skipping local input, sprint reset, capsule resize and camera framing, and
take pose index plus locomotion externally. Disable pose persistence on
network-driven remotes so foreign avatars can't overwrite the local save.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>