Heavy authoring pass on The Room scene plus lighting/render tuning across scenes: Lobby gets lower ambient/reflection intensity, softer shadow strength and a baked lighting data asset; Main and Test Map drop their lighting data/settings links. Replace the living-room Glass materials with reworked versions under Assets/Materials, update BrightDaySettings, and set hunterCount to 0 in Main.
9 lines
188 B
Plaintext
9 lines
188 B
Plaintext
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