Files
adminandClaude Fable 5 4c63a5e5dd Audio: radar taunt at head height + Steam Audio source tuning
- MatchManager: taunt positions resolve the FirstPersonTarget child instead of the player root (shared TauntPosition helper, root fallback)
- SoundEffectInstance: physics-based distance attenuation + raycast occlusion on runtime SteamAudioSource

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-12 00:26:01 +02:00

73 lines
2.2 KiB
C#

using System.Collections;
using UnityEngine;
namespace Prototype
{
[AddComponentMenu("/")]
public class SoundEffectInstance : MonoBehaviour
{
public AudioClip clip { get; set; }
public SoundEffectOptions options { get; set; }
AudioSource audioSource;
void Awake()
{
audioSource = gameObject.AddComponent<AudioSource>();
{
audioSource.playOnAwake = false;
audioSource.dopplerLevel = 0;
audioSource.outputAudioMixerGroup = options.audioMixerGroup;
audioSource.clip = clip;
audioSource.volume = options.GetVolume();
audioSource.pitch = options.GetPitch();
audioSource.spatialBlend = options.Get3D() ? 1 : 0;
audioSource.spatialize = options.GetSpatialize() && audioSource.spatialBlend > 0;
audioSource.loop = options.GetLoop();
}
if (audioSource.spatialize && options.GetOcclusion())
{
var steamAudioSource = gameObject.AddComponent<SteamAudio.SteamAudioSource>();
steamAudioSource.distanceAttenuation = true;
steamAudioSource.distanceAttenuationInput = SteamAudio.DistanceAttenuationInput.PhysicsBased;
steamAudioSource.occlusion = true;
steamAudioSource.occlusionType = SteamAudio.OcclusionType.Raycast;
steamAudioSource.transmission = true;
steamAudioSource.transmissionType = SteamAudio.TransmissionType.FrequencyDependent;
}
if (!options.ShouldDestroyOnLoad())
{
DontDestroyOnLoad(this);
}
}
IEnumerator Start()
{
var delay = options.GetDelay();
if (delay > 0)
{
yield return new WaitForSeconds(delay);
}
audioSource.Play();
if (audioSource.loop)
{
yield break;
}
yield return new WaitForSecondsRealtime(audioSource.clip.length + .1f);
Destroy(gameObject);
}
public void Stop()
{
Destroy(gameObject);
}
}
}