Files
chameleon/Assets/Scripts/PaintMode.cs
T
adminandClaude Fable 5 066e308cde Docs: reduce over-documentation across gameplay scripts
Trim restated narration, dead commented-out code, and oversized class
headers; keep all why-comments (authority, timing, edge cases), tooltips,
and serialization caveats.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-02 10:08:28 +02:00

35 lines
1.0 KiB
C#

/// <summary>
/// Player stands still, the mesh is painted with the left mouse button. The
/// camera orbits only while the right mouse button is held, and the middle
/// mouse button pans the framing (a temporary offset to line up the model).
/// </summary>
public class PaintMode : GameMode
{
public override string DisplayName => "Paint";
public override void Enter()
{
if (Manager.Player)
{
Manager.Player.enabled = true;
Manager.Player.ControlEnabled = false;
}
if (Manager.CameraInput)
{
Manager.CameraInput.LookMode = ThirdPersonOrbitInput.OrbitLookMode.HoldRightMouseButton;
Manager.CameraInput.PanEnabled = true;
}
if (Manager.Painter)
Manager.Painter.PaintingEnabled = true;
}
public override void Exit()
{
// Leaving paint mode releases the middle-mouse pan; the orbit input then eases the framing home.
if (Manager.CameraInput)
Manager.CameraInput.PanEnabled = false;
}
}