admin and Claude Opus 4.8
06f5f33e63
Drive the hero cutout from a single camera-to-target ray
...
Replace the multi-sample silhouette probe with one camera->target raycast: any world geometry in the line of sight arms the cut, a clear line keeps occluders solid. The shader carves a world-space cone (apex at the camera, radius growing toward the target) so the screen-space hole stays a constant size regardless of occluder depth, with a soft radial fade plus a symmetric axial fade around the target so geometry just behind the player feathers out instead of hard-cutting along a plane. Anything well past the target stays solid. Also suppresses the deoccluder pull-in so the camera holds its orbit distance and the cut takes over.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-30 08:41:52 +02:00
..
2026-06-29 20:12:58 +02:00
2026-06-27 09:10:47 +02:00
2026-06-26 12:37:02 +02:00
2026-06-27 09:10:47 +02:00
2026-06-27 09:10:47 +02:00
2026-06-28 13:56:02 +02:00
2026-06-24 15:31:48 +02:00
2026-06-29 16:23:50 +02:00
2026-06-24 05:59:22 +02:00
2026-06-24 05:59:22 +02:00
2026-06-28 13:55:53 +02:00
2026-06-27 13:03:52 +02:00
2026-06-28 23:02:31 +02:00
2026-06-27 13:03:52 +02:00
2026-06-22 17:26:41 +02:00
2026-06-22 12:03:24 +02:00
2026-06-28 13:55:53 +02:00
2026-06-26 23:01:14 +02:00
2026-06-26 23:01:14 +02:00
2026-06-26 23:01:14 +02:00
2026-06-22 17:26:41 +02:00
2026-06-22 15:13:46 +02:00
2026-06-28 21:39:41 +02:00
2026-06-22 15:13:46 +02:00
2026-06-24 05:59:22 +02:00
2026-06-24 05:59:22 +02:00
2026-06-30 08:41:52 +02:00
2026-06-28 17:18:32 +02:00
2026-06-24 19:07:28 +02:00
2026-06-24 08:26:56 +02:00
2026-06-28 21:39:30 +02:00
2026-06-27 22:44:18 +02:00
2026-06-27 20:19:36 +02:00
2026-06-23 19:31:52 +02:00
2026-06-25 06:23:08 +02:00
2026-06-23 19:31:52 +02:00
2026-06-29 20:58:07 +02:00
2026-06-22 12:03:24 +02:00
2026-06-25 07:11:27 +02:00
2026-06-23 19:31:52 +02:00
2026-06-28 01:21:39 +02:00
2026-06-27 15:02:33 +02:00
2026-06-27 20:19:36 +02:00
2026-06-25 05:11:36 +02:00
2026-06-29 20:12:19 +02:00
2026-06-24 20:25:14 +02:00
2026-06-26 12:37:02 +02:00
2026-06-23 19:31:52 +02:00
2026-06-24 19:07:28 +02:00
2026-06-24 19:07:28 +02:00
2026-06-27 20:19:36 +02:00
2026-06-27 20:19:36 +02:00
2026-06-28 13:55:53 +02:00
2026-06-28 13:55:53 +02:00
2026-06-28 13:55:53 +02:00
2026-06-28 13:55:53 +02:00
2026-06-28 15:51:49 +02:00
2026-06-27 14:33:18 +02:00
2026-06-27 22:44:18 +02:00
2026-06-27 14:33:18 +02:00
2026-06-28 14:00:03 +02:00
2026-06-28 11:03:26 +02:00
2026-06-28 11:03:26 +02:00
2026-06-28 10:17:28 +02:00
2026-06-29 20:12:39 +02:00
2026-06-24 08:26:56 +02:00
2026-06-27 18:39:20 +02:00
2026-06-27 18:39:20 +02:00
2026-06-29 20:12:39 +02:00
2026-06-25 05:11:36 +02:00
2026-06-26 12:37:02 +02:00
2026-06-22 15:13:46 +02:00
2026-06-27 15:59:25 +02:00
2026-06-27 14:44:11 +02:00
2026-06-28 15:15:45 +02:00
2026-06-22 13:02:03 +02:00
2026-06-26 12:37:02 +02:00
2026-06-22 15:13:46 +02:00
2026-06-29 20:12:39 +02:00
2026-06-27 15:02:33 +02:00
2026-06-27 13:49:16 +02:00
2026-06-26 08:21:28 +02:00
2026-06-27 18:39:20 +02:00
2026-06-26 08:21:28 +02:00
2026-06-27 17:01:43 +02:00
2026-06-27 17:01:43 +02:00
2026-06-27 11:49:43 +02:00
2026-06-27 11:49:43 +02:00
2026-06-27 11:49:43 +02:00
2026-06-26 12:37:02 +02:00
2026-06-28 00:31:49 +02:00
2026-06-28 00:31:49 +02:00
2026-06-28 09:34:18 +02:00
2026-06-27 22:44:18 +02:00
2026-06-29 16:22:45 +02:00
2026-06-22 14:31:45 +02:00
2026-06-24 08:26:56 +02:00
2026-06-24 08:26:56 +02:00