admin 10f2518640 Exclude other players from climb probes and spread network spawns
Wall/ceiling/ground climb probes now skip any player collider (own and
remote) instead of only the local hierarchy, so running into another
chameleon no longer triggers the climb mechanic. New players are placed
on a per-clientId ring at spawn (host stays at origin) to avoid stacking
into one collision pile.

Also persists the serialized defaults of the recent network fields into
the Player prefab (incl. the spawnRingRadius inspector tuning) and a TMP
dynamic-atlas reset artifact.
2026-06-27 16:26:54 +02:00
2026-06-27 13:56:59 +02:00

Chameleon

A Unity mesh-painting game inspired by Meccha Chameleon — not a 1:1 clone. You paint your character directly on its 3D mesh to blend into the environment, and move with an extended traversal kit (run, jump, slope-slide, wall-climb).

Status: early prototype. Core painting and movement work; the hide-and-seek game loop (roles, rounds, scoring, multiplayer) is not built yet.

Features so far

  • Seamless mesh painting straight onto the character's 3D mesh (GPU + CPU path, edge-dilation against seams).
  • Third-person character controller — camera-relative WASD, jump, gravity, slope-sliding off too-steep surfaces, hold-to-sprint and acceleration/deceleration for smooth ramp-up and roll-out.
  • Wall-climb + mantle — climb walls/ceilings (W approach/up, S detach, A/D sideways) and pull up over top edges (or hop over slope tops) instead of dropping.
  • Cinemachine orbit camera — mouse look, interpolated scroll zoom, smoothed orbit rotation, collision deocclusion.
  • Animator hookup — drives a Running bool while moving on the ground.
  • Game mode manager — extensible state machine, switch with Tab:
    • Player Control — move + mouse look.
    • Paint — no movement, left-click paints, hold right-click to orbit.

Controls

Input Action
WASD Move (camera-relative)
Shift (hold) Sprint
Space Jump
Mouse Look / orbit camera
Mouse wheel Zoom
Left click Paint (Paint mode)
Tab Switch mode (Player Control ⇄ Paint)

Getting started

  1. Open the project with Unity 6000.3.11f1 (Unity 6).
  2. Open Assets/Scenes/SampleScene.unity.
  3. Press Play, move with WASD, press Tab to switch to Paint mode and paint.

Cinemachine (com.unity.cinemachine) and the Input System are resolved automatically via the package manifest.

Project layout

  • Assets/Scripts/ — gameplay scripts (PlayerCharacterController, MeshPainter, ThirdPersonOrbitInput, GameModeManager, modes, FrameRateLimiter).
  • Assets/Scenes/ — SampleScene (the playground).
  • Docs/GAME_DESIGN.md — design notes and the full feature checklist (German).

Roadmap

See Docs/GAME_DESIGN.md for what's done and what's next (color-picker UI, eyedropper, poses, seeker role, rounds, multiplayer).

S
Description
Unity mesh-painting game (Meccha Chameleon-inspired)
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