Files
chameleon/Assets/Scripts/Components/Radar.cs
T
adminandClaude Opus 4.8 f5de233e0c Add radar blip system: Radar spawner + directional RadarTarget
Radar.Spawn(transform, lifetime) clones the "Target Template", names it
"Target" and attaches a RadarTarget that self-destructs after lifetime.

RadarTarget aims each frame toward camera->target (full 3D LookRotation),
drives the point renderer's _BaseColor from a forward-bearing gradient
(ahead/side/behind depth cue lost in the flat disc projection) via a
MaterialPropertyBlock, and scales the point renderer transform by
camera->target distance.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-05 20:46:58 +02:00

57 lines
2.2 KiB
C#

using UnityEngine;
/// <summary>
/// Sits on the "Radar" overlay object (a disc rendered by the Radar Camera in front of the main camera).
/// Spawns "Target" blips - clones of the child "Target Template" - each of which continuously points from
/// the reference camera toward a world-space transform (visualising the bearing camera -> target) and then
/// destroys itself after a given lifetime. See <see cref="RadarTarget"/> for the per-blip behaviour.
/// </summary>
[DisallowMultipleComponent]
public sealed class Radar : MonoBehaviour
{
[Tooltip("Template each spawned Target is cloned from. Auto-resolves to the child \"Target Template\".")]
[SerializeField] private Transform targetTemplate;
[Tooltip("Camera the direction is measured FROM (camera -> target). Auto-resolves to the Camera this radar sits under.")]
[SerializeField] private Camera referenceCamera;
private void Awake()
{
if (!targetTemplate)
{
var t = transform.Find("Target Template");
if (t) targetTemplate = t;
}
if (!referenceCamera) referenceCamera = GetComponentInParent<Camera>();
}
/// <summary>
/// Spawns a Target blip that each frame orients toward <paramref name="target"/> (from the reference
/// camera) and destroys itself after <paramref name="lifetime"/> seconds. Returns the spawned blip, or
/// null if it could not be created.
/// </summary>
public RadarTarget Spawn(Transform target, float lifetime)
{
if (!target)
{
Debug.LogWarning("[Radar] Spawn called without a target transform.", this);
return null;
}
if (!targetTemplate)
{
Debug.LogWarning("[Radar] No Target Template assigned or found.", this);
return null;
}
Transform clone = Instantiate(targetTemplate, targetTemplate.parent);
clone.name = "Target";
clone.localPosition = targetTemplate.localPosition;
clone.localScale = targetTemplate.localScale;
clone.gameObject.SetActive(true);
var blip = clone.GetComponent<RadarTarget>();
blip.Init(target, referenceCamera, lifetime);
return blip;
}
}