Extend the painter from a single albedo map to three paint maps: albedo (_BaseMap), packed metallic+smoothness (_MetallicGlossMap, R=metallic A=smoothness), and emission (_EmissionMap/_EmissionColor). - Per-channel toggles (paint albedo / metallic+smoothness / emission) - Metallic/Smoothness sliders and emission color + intensity brush params - One brush shader drives all maps; metallic-smoothness uses a work layout (R=metallic G=smoothness A=coverage) and a pack pass (Hidden/MeshPaintPackMS) to the URP layout after each stroke - GPU and CPU backends mirror all three maps with the same mask and seam-dilation logic - Material keywords (_METALLICSPECGLOSSMAP, _EMISSION) enabled and the new maps seeded from the original material values
10 lines
204 B
Plaintext
10 lines
204 B
Plaintext
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