Shader (PictureTessellationLit):
- Lighting parity with URP Lit: lightmaps, shadowmask/mixed, APV, DBuffer
decals, vertex additional lights, rendering layers, fragment fog
- UniversalGBuffer pass (with tessellation + graded albedo) so HTrace WSGI
composes correct GI instead of a cyan veil over pictures
- Skip GPU tessellation entirely when strength/displacement is 0
- Inspector ranges matched to builder (-3..3 bump, -10..10 tessellation)
Builder:
- Frame Thickness & Padding are now absolute meters (size-independent)
instead of fractions of the picture size
- Tooltip updates for the new default/range semantics
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>