New The Room scene built from the Barking_Dog living room asset: prefab variants under Assets/Prefabs/3D Living Room, an Environment Light prefab and baked lighting settings. Point MatchManager at The Room (was Test Map) and swap it into the build settings scene list. Floor_Wood material and the living room meta files are reserialized by the URP/Unity importer. Main.unity also carries the inspector-pinned defaults of the orbit-zoom and hunter-count fields (matching the C# defaults, no behavior change).
20 lines
585 B
Plaintext
20 lines
585 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!1045 &1
|
|
EditorBuildSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 2
|
|
m_Scenes:
|
|
- enabled: 1
|
|
path: Assets/Scenes/Main.unity
|
|
guid: 99c9720ab356a0642a771bea13969a05
|
|
- enabled: 1
|
|
path: Assets/Scenes/Lobby.unity
|
|
guid: 3d1c04c698b4f32438a69661b90ff58b
|
|
- enabled: 1
|
|
path: Assets/Scenes/The Room.unity
|
|
guid: 0882ff510b3c00241bee77e6b8ab5ab8
|
|
m_configObjects:
|
|
com.unity.input.settings.actions: {fileID: -944628639613478452, guid: 052faaac586de48259a63d0c4782560b, type: 3}
|
|
m_UseUCBPForAssetBundles: 0
|