- ConversionStatue.prefab: Hider variant stripped of player-only components (NetworkPlayerSetup, PlayerAnimationSync, ConcealmentMeter, PlayerScaler), controllers disabled, MatchStatue added. - DefaultNetworkPrefabs.asset: register the statue prefab. - Main.unity: wire MatchManager.statuePrefab. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>