Files
chameleon/Assets
adminandClaude Opus 4.8 8f9b6cf1bc Turn MatchHud into a uGUI canvas binder
Replace the runtime IMGUI (OnGUI) HUD with a binder that drives the authored
MatchHudCanvas widgets via [SerializeField] references (Canvas / Phase /
Time / Crosshair). Visibility toggles Canvas.enabled instead of the
GameObject, so Update keeps polling while hidden; an Awake guard disables
the component on unwired references. Drop the AddComponent<MatchHud>()
bootstrap in MatchManager - the component now lives on the scene canvas.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-07-03 10:32:34 +02:00
..
2026-06-28 13:56:58 +02:00
2026-07-01 20:48:45 +02:00
2026-07-01 13:07:16 +02:00
2026-07-03 10:12:02 +02:00
2026-07-03 10:12:02 +02:00
2026-07-01 20:48:45 +02:00