MouseSensitivity is a static, PlayerPrefs-backed multiplier (default 1, clamped 0.1-4.0) that scales the mouse-look delta in the FreeCam, FirstPerson and ThirdPerson controllers. Writes flush immediately so the value survives a hard build exit. MouseSensitivitySlider binds the Settings-panel slider to it (range read from the inspector) and mirrors the value into its label, syncing on panel open via OnEnable. Main.unity now contains the session-manager canvas directly (the Online Session Manager prefab was unpacked) and wires the slider binder. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
38 lines
1.1 KiB
C#
38 lines
1.1 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// Binds a UI Slider (and optional value label) to the global MouseSensitivity
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/// multiplier. The slider's range is authored in the inspector (0.1 - 4.0);
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/// this only reads/writes the value so scene-side range edits are respected.
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public class MouseSensitivitySlider : MonoBehaviour
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{
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[SerializeField] private Slider slider;
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[Tooltip("Optional TMP label showing the current multiplier (e.g. \"1,00\").")]
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[SerializeField] private TMP_Text valueLabel;
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void OnEnable()
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{
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if (!slider) return;
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slider.SetValueWithoutNotify(MouseSensitivity.Multiplier);
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UpdateLabel(MouseSensitivity.Multiplier);
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slider.onValueChanged.AddListener(OnSliderChanged);
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}
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void OnDisable()
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{
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if (slider) slider.onValueChanged.RemoveListener(OnSliderChanged);
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}
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void OnSliderChanged(float value)
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{
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MouseSensitivity.Multiplier = value;
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UpdateLabel(value);
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}
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void UpdateLabel(float value)
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{
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if (valueLabel) valueLabel.text = value.ToString("0.00");
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}
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}
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