Spray brush mode: bakes a procedural scattered-dot mask per stamp (random position, size, alpha within the brush disc) and paints it through the existing single-stamp pipeline; dot centers clamped to (0.5 - dotR) so the spray footprint matches the solid brush radius. Paint interval: float on MeshPainter; 0 keeps the continuous interpolated stroke, >0 emits a single timed dab every x.xx seconds. Color picker alpha: horizontal alpha bar on both HSV pickers, runtime-built in Rebind (no prefab re-bake), passed through to brushColor.a / emissionColor.a. Metallic/smoothness + occlusion paint opacity: new opacity fields applied in both CPU and GPU backends (GPU MSO draw split into MS and occlusion sub-stamps for independent opacity), with cloned alpha sliders wired into the HUD. Also includes the prefab layout tweaks and scene adjustments. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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59 B
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2 lines
59 B
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