Sweep over 48 files (Editor/ excluded): remove comments that restate the code, condense class summaries, fix three stale doc statements (HsvColorPicker alpha bar, PaintHud layoutPrefab, MasterVolume FallbackDefault). Inline two single-use wrappers (IsPointerOverUi, BuildModes), drop an unused using, replace a magic literal with the existing ParallaxBase constant, and convert ~10 UnityEngine.Object null checks to the implicit-bool convention. No serialized fields, signatures, RPC/NetworkVariable names, defaults, or #if blocks touched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
78 lines
2.4 KiB
C#
78 lines
2.4 KiB
C#
using Unity.Netcode;
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using UnityEngine;
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#if ENABLE_INPUT_SYSTEM
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using UnityEngine.InputSystem;
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#endif
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/// <summary>
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/// Dev-only connection harness for local multiplayer testing: Host/Client/Server over loopback via the
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/// configured UnityTransport (hotkeys H/C/J, K = Shutdown). Roles are rolled by <see cref="MatchManager"/>
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/// at match start, not here. Testing scaffold only - replace with real lobby/menu UI later.
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/// </summary>
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[RequireComponent(typeof(NetworkManager))]
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[DisallowMultipleComponent]
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public class NetworkBootstrap : MonoBehaviour
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{
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[Tooltip("Draw the on-screen Host/Client panel (top-left).")]
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public bool showGui = true;
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[Tooltip("Allow the H/C/J/K keyboard shortcuts.")]
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public bool enableHotkeys = true;
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private NetworkManager _net;
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private void Awake()
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{
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if (!Application.isEditor)
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{
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Destroy(this);
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return;
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}
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_net = GetComponent<NetworkManager>();
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}
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private void Update()
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{
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if (!enableHotkeys) return;
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if (TypingGuard.IsTyping) return; // don't fire H/C/J/K while typing in a text field
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#if ENABLE_INPUT_SYSTEM
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var kb = Keyboard.current;
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if (kb == null || !_net) return;
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if (!_net.IsListening)
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{
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if (kb.hKey.wasPressedThisFrame) _net.StartHost();
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else if (kb.cKey.wasPressedThisFrame) _net.StartClient();
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else if (kb.jKey.wasPressedThisFrame) _net.StartServer();
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}
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else if (kb.kKey.wasPressedThisFrame)
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{
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_net.Shutdown();
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}
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#endif
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}
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private void OnGUI()
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{
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if (!showGui || !_net) return;
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GUILayout.BeginArea(new Rect(10, 10, 220, 160), GUI.skin.box);
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if (!_net.IsListening)
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{
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GUILayout.Label("Netcode (dev)");
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if (GUILayout.Button("Host (H)")) _net.StartHost();
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if (GUILayout.Button("Client (C)")) _net.StartClient();
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if (GUILayout.Button("Server (J)")) _net.StartServer();
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}
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else
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{
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string role = _net.IsHost ? "Host" : _net.IsServer ? "Server" : "Client";
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GUILayout.Label($"Role: {role}");
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GUILayout.Label($"ClientId: {_net.LocalClientId}");
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GUILayout.Label($"Clients: {(_net.IsServer ? _net.ConnectedClients.Count : (_net.IsConnectedClient ? 1 : 0))}");
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if (GUILayout.Button("Shutdown (K)")) _net.Shutdown();
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}
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GUILayout.EndArea();
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}
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}
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