New Assets/Audio/ with Hey.asset (+ ogg samples), Sound Effect Distance Range moved there; Main.unity wires Hey.asset to the MatchManager radar ping; The Room AudioSource tweak and regenerated Player.prefab GlobalObjectIdHash (editor churn). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
16 lines
492 B
Plaintext
16 lines
492 B
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!114 &11400000
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_CorrespondingSourceObject: {fileID: 0}
|
|
m_PrefabInstance: {fileID: 0}
|
|
m_PrefabAsset: {fileID: 0}
|
|
m_GameObject: {fileID: 0}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 523ce7d83fde21c419a5d637cbe7bf04, type: 3}
|
|
m_Name: Sound Effect Distance Range
|
|
m_EditorClassIdentifier: Assembly-CSharp::Prototype.SoundEffectDistanceRange
|
|
range: {x: 0.5, y: 40}
|