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chameleon/Assets/Scripts
adminandClaude Opus 4.8 c29cd172bf Destroy pre-match objects on seek and block hunter wall-climb while hiding
Destroy every GameObject tagged "PreMatch" locally when the match enters
the Seek sub-phase (hooked in ApplyPhaseLocal, runs on every machine; the
objects are plain scene geometry with no NetworkObject, so each client
cleans up its own copies). Block hunters from starting a wall- or
ceiling-climb during the Hide sub-phase via a WallClimbBlockedNow() gate
in UpdateWallClimbState; an in-progress climb is exited cleanly.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-30 20:05:09 +02:00
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