Files
chameleon/Assets/Plugins/SteamAudio/Scripts/Runtime/RadeonRaysDevice.cs
T
adminandClaude Fable 5 a36f398b94 Add Steam Audio 4.8.1 spatializer plugin
Official Unity package under Assets/Plugins/SteamAudio; enabled as
Spatializer + Ambisonic Decoder in the audio settings (HRTF: sounds
behind the listener are filtered/muffled directionally). Download
staging Tools/SteamAudio/ gitignored.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-11 23:11:30 +02:00

55 lines
1.6 KiB
C#

//
// Copyright 2017-2023 Valve Corporation.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
using System;
namespace SteamAudio
{
public class RadeonRaysDevice
{
IntPtr mRadeonRaysDevice = IntPtr.Zero;
public RadeonRaysDevice(OpenCLDevice openCLDevice)
{
var deviceSettings = new RadeonRaysDeviceSettings { };
var status = API.iplRadeonRaysDeviceCreate(openCLDevice.Get(), ref deviceSettings, out mRadeonRaysDevice);
if (status != Error.Success)
throw new Exception(string.Format("Unable to create Radeon Rays device. [{0}]", status));
}
public RadeonRaysDevice(RadeonRaysDevice device)
{
mRadeonRaysDevice = API.iplRadeonRaysDeviceRetain(device.mRadeonRaysDevice);
}
~RadeonRaysDevice()
{
Release();
}
public void Release()
{
API.iplRadeonRaysDeviceRelease(ref mRadeonRaysDevice);
}
public IntPtr Get()
{
return mRadeonRaysDevice;
}
}
}