SetPaused no longer Exits the active mode, so the First-Person/Free-Cam rig
keeps its CinemachineCamera priority and the view stays frozen in place instead
of blending back to the orbit camera. Pausing now only disables each rig's
per-frame look input (dropping the controller's enabled flag) and parks the
orbit rig in Disabled to free the cursor; resuming re-enters the same mode whose
snap-to-current-view is a no-op, so there is no jump on close either.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>