Files
chameleon/Assets
adminandClaude Opus 4.8 f11fbc8c1c Keep the camera fixed when opening the pause menu
SetPaused no longer Exits the active mode, so the First-Person/Free-Cam rig
keeps its CinemachineCamera priority and the view stays frozen in place instead
of blending back to the orbit camera. Pausing now only disables each rig's
per-frame look input (dropping the controller's enabled flag) and parks the
orbit rig in Disabled to free the cursor; resuming re-enters the same mode whose
snap-to-current-view is a no-op, so there is no jump on close either.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-28 15:51:39 +02:00
..
2026-06-28 13:56:58 +02:00
2026-06-28 13:16:21 +02:00