Files
chameleon/Assets/Scripts/Editor/PolyHaven/PolyHavenImporterWindow.cs
T
adminandClaude Fable 5 fb4098b9f8 Add ambientCG importer and extract shared web-asset import framework
New Tools/ambientCG Importer window (catalog browser, ZIP download with
selective map extraction, URP/Lit material build). Generic pieces moved
from the PolyHaven tool into Editor/WebAssets (EditorWebRequest,
PbrMapType, PbrMaterialBuilder, ImportUtil, AssetBrowserGrid); PolyHaven
API/window now delegate to the shared code, behavior unchanged.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-16 15:27:02 +02:00

379 lines
14 KiB
C#

using System.Collections.Generic;
using System.IO;
using System.Linq;
using Chameleon.Editor.WebAssets;
using UnityEditor;
using UnityEngine;
namespace Chameleon.Editor.PolyHaven
{
/// <summary>
/// Editor window: browse/paste a Poly Haven asset, fetch its maps, pick resolution +
/// maps, then download and auto-build a URP/Lit material under Assets/Poly Haven/{Name}/.
/// </summary>
public sealed class PolyHavenImporterWindow : EditorWindow
{
private const string RootFolder = "Assets/Poly Haven";
private const string DefaultRes = "2k";
private string _urlInput = "https://polyhaven.com/a/";
private PolyHavenInfo _info;
private PolyHavenFiles _files;
private Texture2D _thumbnail;
private string _selectedRes = DefaultRes;
private readonly Dictionary<PbrMapType, bool> _mapEnabled = new Dictionary<PbrMapType, bool>();
private bool _busy;
private string _status = "";
private Vector2 _scroll;
// ---- Browser ----------------------------------------------------------
// Catalog cached for the whole session (survives window close, cleared on domain reload).
private static List<AssetBrowserGrid.Entry> s_catalog;
private AssetBrowserGrid _grid;
private bool _browseFoldout = true;
private bool _autoLoadTried;
private bool _catalogLoading;
[MenuItem("Tools/Poly Haven Importer")]
public static void Open()
{
var w = GetWindow<PolyHavenImporterWindow>("Poly Haven Importer");
w.minSize = new Vector2(440, 480);
}
private void OnEnable()
{
_grid = new AssetBrowserGrid(Repaint);
// Catalog may already be cached from a previous window instance this session.
if (s_catalog != null)
{
_autoLoadTried = true;
_grid.SetCatalog(s_catalog);
}
}
private void OnGUI()
{
_scroll = EditorGUILayout.BeginScrollView(_scroll);
EditorGUILayout.LabelField("Poly Haven Importer", EditorStyles.boldLabel);
EditorGUILayout.HelpBox(
"Pick a texture on polyhaven.com, paste its URL here (e.g. .../a/broken_brick_wall), " +
"Fetch, choose resolution + maps, then Download. A URP/Lit material is built automatically.",
MessageType.Info);
EditorGUILayout.Space();
DrawBrowser();
EditorGUILayout.Space();
using (new EditorGUI.DisabledScope(_busy))
{
EditorGUILayout.LabelField("Asset URL or slug", EditorStyles.miniBoldLabel);
using (new EditorGUILayout.HorizontalScope())
{
_urlInput = EditorGUILayout.TextField(_urlInput);
if (GUILayout.Button("Fetch", GUILayout.Width(70)))
Fetch();
}
}
if (_info != null)
DrawAssetSection();
EditorGUILayout.Space();
if (!string.IsNullOrEmpty(_status))
EditorGUILayout.HelpBox(_status, _busy ? MessageType.None : MessageType.Info);
EditorGUILayout.EndScrollView();
}
private void DrawAssetSection()
{
EditorGUILayout.Space();
using (new EditorGUILayout.HorizontalScope())
{
if (_thumbnail)
{
var r = GUILayoutUtility.GetRect(96, 96, GUILayout.Width(96), GUILayout.Height(96));
GUI.DrawTexture(r, _thumbnail, ScaleMode.ScaleToFit);
}
using (new EditorGUILayout.VerticalScope())
{
EditorGUILayout.LabelField(_info.Name, EditorStyles.boldLabel);
EditorGUILayout.LabelField($"Slug: {_info.Slug}", EditorStyles.miniLabel);
if (_info.Categories != null && _info.Categories.Length > 0)
EditorGUILayout.LabelField($"Categories: {string.Join(", ", _info.Categories)}", EditorStyles.miniLabel);
if (_info.Type != 1)
EditorGUILayout.HelpBox("This asset is not a texture — only textures are supported.", MessageType.Warning);
}
}
if (_files == null || _files.Resolutions.Count == 0)
return;
EditorGUILayout.Space();
// Resolution popup.
var resArray = _files.Resolutions.ToArray();
int resIdx = Mathf.Max(0, System.Array.IndexOf(resArray, _selectedRes));
resIdx = EditorGUILayout.Popup("Resolution", resIdx, resArray.Select(r => r.ToUpperInvariant()).ToArray());
_selectedRes = resArray[resIdx];
EditorGUILayout.Space();
EditorGUILayout.LabelField("Maps", EditorStyles.miniBoldLabel);
foreach (var meta in PbrMapInfo.All)
{
if (!_files.Has(meta.Type))
continue;
bool cur = _mapEnabled.TryGetValue(meta.Type, out var v) ? v : meta.DefaultEnabled;
_mapEnabled[meta.Type] = EditorGUILayout.ToggleLeft(meta.Label, cur);
}
EditorGUILayout.Space();
bool canDownload = !_busy && _info.Type == 1 && AnyMapSelected();
using (new EditorGUI.DisabledScope(!canDownload))
{
if (GUILayout.Button("Download / Import", GUILayout.Height(30)))
Download();
}
}
private bool AnyMapSelected()
{
foreach (var meta in PbrMapInfo.All)
if (_files.Has(meta.Type) && _mapEnabled.TryGetValue(meta.Type, out var v) && v)
return true;
// Fall back to defaults if the user hasn't toggled anything yet.
foreach (var meta in PbrMapInfo.All)
if (_files.Has(meta.Type) && meta.DefaultEnabled && !_mapEnabled.ContainsKey(meta.Type))
return true;
return false;
}
// ---- Browser -----------------------------------------------------------
private void DrawBrowser()
{
_browseFoldout = EditorGUILayout.Foldout(_browseFoldout, "Browse catalog", true, EditorStyles.foldoutHeader);
if (!_browseFoldout)
return;
using (new EditorGUI.DisabledScope(_busy))
{
if (!_grid.HasCatalog)
{
// Auto-load once when the browser is first opened; still offer a manual retry.
if (!_catalogLoading && !_autoLoadTried)
{
_autoLoadTried = true;
LoadCatalog();
}
using (new EditorGUILayout.HorizontalScope())
{
EditorGUILayout.LabelField(_catalogLoading
? "Loading texture catalog…"
: "Catalog not loaded.");
using (new EditorGUI.DisabledScope(_catalogLoading))
if (GUILayout.Button("Load catalog", GUILayout.Width(110)))
LoadCatalog();
}
return;
}
_grid.Draw(SelectAsset, LoadCatalog, "textures");
}
}
private void SelectAsset(AssetBrowserGrid.Entry a)
{
_urlInput = "https://polyhaven.com/a/" + a.Key;
GUI.FocusControl(null);
Fetch(); // url filled -> fetch, then everything as before
}
private void LoadCatalog()
{
_catalogLoading = true;
_status = "Loading Poly Haven texture catalog…";
Repaint();
PolyHavenApi.FetchAssets("textures",
list =>
{
s_catalog = list;
_catalogLoading = false;
_grid.SetCatalog(list);
_status = $"Catalog loaded: {list.Count} textures.";
Repaint();
},
err =>
{
_catalogLoading = false;
_status = "Catalog error: " + err;
Debug.LogError("[PolyHaven] " + err);
Repaint();
});
}
// ---- Fetch -------------------------------------------------------------
private void Fetch()
{
string slug = PolyHavenApi.ExtractSlug(_urlInput);
if (string.IsNullOrEmpty(slug))
{
EditorUtility.DisplayDialog("Poly Haven", "Could not read a slug from the URL.", "OK");
return;
}
_busy = true;
_status = $"Fetching '{slug}'…";
_info = null;
_files = null;
_thumbnail = null;
_mapEnabled.Clear();
Repaint();
PolyHavenApi.FetchInfo(slug, info =>
{
_info = info;
Repaint();
EditorWebRequest.GetTexture(info.ThumbnailUrl, tex => { _thumbnail = tex; Repaint(); }, _ => { });
PolyHavenApi.FetchFiles(slug, files =>
{
_files = files;
if (files.Resolutions.Contains(DefaultRes))
_selectedRes = DefaultRes;
else if (files.Resolutions.Count > 0)
_selectedRes = files.Resolutions[Mathf.Min(1, files.Resolutions.Count - 1)];
_busy = false;
_status = info.Type == 1
? $"Ready: {files.Maps.Count} map type(s), {files.Resolutions.Count} resolution(s)."
: "Fetched, but this asset is not a texture.";
Repaint();
}, err => Fail(err));
}, err => Fail(err));
}
// ---- Download ----------------------------------------------------------
private void Download()
{
// Resolve which maps to fetch.
var wanted = new List<PbrMapType>();
foreach (var meta in PbrMapInfo.All)
{
if (!_files.Has(meta.Type)) continue;
bool on = _mapEnabled.TryGetValue(meta.Type, out var v) ? v : meta.DefaultEnabled;
if (on) wanted.Add(meta.Type);
}
// ARM fallback: if the asset packs AO/Rough/Metal only into ARM (no dedicated
// map for a channel), pull ARM so the builder can unpack the missing channels.
if (_files.Has(PbrMapType.Arm) && !wanted.Contains(PbrMapType.Arm))
{
bool channelMissing = !_files.Has(PbrMapType.Metal)
|| !_files.Has(PbrMapType.Rough)
|| !_files.Has(PbrMapType.AO);
if (channelMissing)
wanted.Add(PbrMapType.Arm);
}
if (wanted.Count == 0)
return;
string displayName = _info.Name;
string folder = $"{RootFolder}/{ImportUtil.SanitizeFileName(displayName)}";
folder = ImportUtil.ResolveFolderCollision(folder, "Poly Haven");
if (folder == null)
return;
ImportUtil.EnsureFolder(folder);
int maxSize = ImportUtil.ResolutionToMaxSize(_selectedRes);
_busy = true;
_status = $"Downloading {wanted.Count} map(s) at {_selectedRes.ToUpperInvariant()}…";
Repaint();
var results = new List<PbrMaterialBuilder.Downloaded>();
var failures = new List<string>();
int remaining = wanted.Count;
AssetDatabase.StartAssetEditing();
void FinishOne()
{
remaining--;
if (remaining > 0)
return;
AssetDatabase.StopAssetEditing();
AssetDatabase.Refresh();
if (results.Count == 0)
{
_busy = false;
_status = "Download failed — no maps saved.";
if (failures.Count > 0)
Debug.LogError("[PolyHaven] " + string.Join("; ", failures));
Repaint();
return;
}
PbrMaterialBuilder.Build(folder, displayName, _info.Slug, maxSize, results);
_busy = false;
_status = $"Done: {results.Count} map(s) imported, material built in {folder}.";
if (failures.Count > 0)
_status += $" ({failures.Count} map(s) failed — see console.)";
Repaint();
}
foreach (var type in wanted)
{
if (!_files.TryGetWithFallback(type, _selectedRes, out var file, out var usedRes))
{
failures.Add($"{type}: no file");
FinishOne();
continue;
}
if (usedRes != _selectedRes)
Debug.LogWarning($"[PolyHaven] {type}: {_selectedRes} unavailable, using {usedRes}.");
var meta = PbrMapInfo.Get(type);
string fileName = $"{_info.Slug}_{meta.Suffix}.{file.Format}";
string destPath = $"{folder}/{fileName}";
EditorWebRequest.DownloadFile(file.Url, Path.GetFullPath(destPath),
onDone: () =>
{
results.Add(new PbrMaterialBuilder.Downloaded { Type = type, AssetPath = destPath });
FinishOne();
},
onError: err =>
{
failures.Add($"{type}: {err}");
FinishOne();
});
}
}
// ---- Helpers -----------------------------------------------------------
private void Fail(string message)
{
_busy = false;
_status = "Error: " + message;
Debug.LogError("[PolyHaven] " + message);
Repaint();
}
}
}