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feuerwerk
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feuerwerk
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main
Put a sound in a room, a hall or a cave with a Reverb node (
#328
)
feuerwerk #309
:
Commit
d349251a01
pushed by
meleki
main
2026-10-07 21:43:47 +02:00
13m52s
View workflow file
Route the tracks of a song through a graph (
#350
)
feuerwerk #308
:
Commit
daeffe0f9d
pushed by
meleki
main
2026-10-07 20:32:33 +02:00
14m19s
View workflow file
Mix sounds through buses and a master (
#325
)
feuerwerk #307
:
Commit
3a52f2290f
pushed by
meleki
main
2026-10-07 19:28:09 +02:00
14m30s
View workflow file
Keep the frame rate up while painting a big tilemap (
#347
)
feuerwerk #304
:
Commit
4c7861b5b8
pushed by
admin
main
2026-10-07 17:10:32 +02:00
13m59s
View workflow file
Make an 8-bit sound with a Preset, Randomize or Mutate (
#329
)
feuerwerk #302
:
Commit
f3ae19431a
pushed by
meleki
main
2026-10-06 23:44:14 +02:00
14m27s
View workflow file
Make 8-bit sounds without a file with a Chip node in instruments (
#329
)
feuerwerk #301
:
Commit
f46b2316f2
pushed by
meleki
main
2026-10-06 22:58:23 +02:00
3m33s
View workflow file
Keep the game's music when Play ends a run in the editor
feuerwerk #299
:
Commit
af9b202100
pushed by
meleki
main
2026-10-06 22:11:57 +02:00
19m25s
View workflow file
Cut a sound to a stretch of its file in its own Sound tab (
#343
)
feuerwerk #298
:
Commit
f1f4a57589
pushed by
meleki
main
2026-10-06 22:00:47 +02:00
18m20s
View workflow file
Record a take from the microphone in the Song tab (
#342
)
feuerwerk #297
:
Commit
2fdf97f7de
pushed by
meleki
main
2026-10-06 21:14:18 +02:00
15m54s
View workflow file
Play and stop a song from a behavior in the game
#336
feuerwerk #293
:
Commit
f97961c8ff
pushed by
meleki
main
2026-10-06 17:55:25 +02:00
16m37s
View workflow file
Play and stop a pattern from a behavior in the game
#336
feuerwerk #291
:
Commit
2a3b90b017
pushed by
meleki
main
2026-10-06 15:43:14 +02:00
13m23s
View workflow file
Draw notes for an instrument in a piano roll and loop them
#333
feuerwerk #290
:
Commit
4ea752feef
pushed by
meleki
main
2026-10-06 15:20:15 +02:00
13m17s
View workflow file
Play notes in time on the audio clock with a scheduler
#332
feuerwerk #287
:
Commit
23bdc3f775
pushed by
meleki
main
2026-10-06 12:45:47 +02:00
16m8s
View workflow file
Find asset types below the fold of the + menu in e2e
#331
feuerwerk #286
:
Commit
6f1f31516f
pushed by
meleki
main
2026-10-06 11:49:25 +02:00
14m46s
View workflow file
Play sounds as notes of an instrument asset
#331
feuerwerk #285
:
Commit
8a4e4a6762
pushed by
meleki
main
2026-10-06 10:11:01 +02:00
3m14s
View workflow file
Let echoes ring on with a Delay node in sound FX
#324
#327
feuerwerk #284
:
Commit
cf6799a784
pushed by
meleki
main
2026-10-06 09:20:18 +02:00
15m6s
View workflow file
Hand out the length of a played sound from Play sound
feuerwerk #282
:
Commit
804a97b0a9
pushed by
meleki
main
2026-10-05 22:54:14 +02:00
26m27s
View workflow file
Let a game hand values to the parameters of a sound FX
#311
feuerwerk #276
:
Commit
183f356c99
pushed by
meleki
main
2026-10-05 17:40:39 +02:00
14m15s
View workflow file
Let the rows of a Variables node be dragged into a new order
feuerwerk #275
:
Commit
a5184b3368
pushed by
meleki
main
2026-10-05 16:24:01 +02:00
14m56s
View workflow file
Show where an inspector row can be dragged and answer the pointer
feuerwerk #269
:
Commit
c74b6b1cab
pushed by
meleki
main
2026-10-04 00:28:19 +02:00
16m36s
View workflow file
Let variables, fields, ports and list items be dragged into order (
#310
)
feuerwerk #268
:
Commit
2c19c89878
pushed by
meleki
main
2026-10-03 22:04:46 +02:00
19m35s
View workflow file
Add a node that names the render layer of an object (
#305
)
feuerwerk #267
:
Commit
d9c6bbfa4d
pushed by
meleki
main
2026-10-03 19:40:06 +02:00
14m16s
View workflow file
Use a shader graph as a node in other shaders (
#303
)
feuerwerk #263
:
Commit
a526e1b40f
pushed by
meleki
main
2026-10-03 17:24:33 +02:00
14m36s
View workflow file
Let a behavior hear the end of an animation it played itself
feuerwerk #251
:
Commit
d6fd000160
pushed by
meleki
main
2026-10-02 22:49:18 +02:00
12m8s
View workflow file
Tie two objects with a hinge, a spring, a rope or for good (
#154
)
feuerwerk #250
:
Commit
7dd3ae1131
pushed by
meleki
main
2026-10-02 21:54:58 +02:00
11m40s
View workflow file
Give a behavior more ways in and out, and hear it as an event (
#294
)
feuerwerk #248
:
Commit
46c620ae3b
pushed by
meleki
main
2026-10-02 19:47:12 +02:00
13m34s
View workflow file
Put the shapes of a vector drawing on layers and in groups (
#190
)
feuerwerk #239
:
Commit
2ff3a78607
pushed by
meleki
main
2026-10-02 06:38:03 +02:00
7h24m17s
View workflow file
Pick the target of an object variable in the Scene View (
#276
)
feuerwerk #227
:
Commit
ded71a92c9
pushed by
meleki
main
2026-09-30 06:42:32 +02:00
10m46s
View workflow file
Wait for the dragged body before checking the hold in e2e 41 (
#282
)
feuerwerk #225
:
Commit
9cff5282b6
pushed by
meleki
main
2026-09-29 22:34:11 +02:00
14m6s
View workflow file
Run CI on a WSL2 runner with the RTX 4070 (
#283
)
feuerwerk #224
:
Commit
857e23c69b
pushed by
meleki
main
2026-09-29 21:11:17 +02:00
14m15s
View workflow file
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