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meleki
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feuerwerk
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feuerwerk
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main
Show only the game view in fullscreen, in the editor and the link (
#267
)
feuerwerk #220
:
Commit
cab1c0177f
pushed by
meleki
main
2026-09-29 14:56:14 +02:00
11m53s
View workflow file
Add zoom steps and a larger start caption to the game link (
#266
)
feuerwerk #219
:
Commit
24d360aeec
pushed by
meleki
main
2026-09-29 14:27:47 +02:00
12m46s
View workflow file
Throttle what the editor shows while a game runs (
#265
)
feuerwerk #218
:
Commit
94c1055895
pushed by
meleki
main
2026-09-29 12:04:22 +02:00
11m10s
View workflow file
Set the order in which event nodes run across behaviors (
#264
)
feuerwerk #217
:
Commit
5fbc6eb088
pushed by
meleki
main
2026-09-29 09:32:46 +02:00
11m8s
View workflow file
Clip the children of an object to a clip area (
#260
)
feuerwerk #216
:
Commit
0c41cb97b1
pushed by
meleki
main
2026-09-29 07:19:11 +02:00
11m7s
View workflow file
Put a shader on a text and draw pixel fonts sharp (
#169
)
feuerwerk #215
:
Commit
89aa92d2e3
pushed by
meleki
main
2026-09-29 06:13:20 +02:00
11m40s
View workflow file
Query objects in bulk and filter, count or test a list (
#259
)
feuerwerk #212
:
Commit
4e6aeb5f72
pushed by
meleki
main
2026-09-28 15:53:13 +02:00
10m6s
View workflow file
Pick an object of the same scene for an Object variable (
#258
)
feuerwerk #211
:
Commit
f84defb9b6
pushed by
meleki
main
2026-09-28 14:45:27 +02:00
10m3s
View workflow file
Add a Lerp node that blends from a to b with an ease (
#246
)
feuerwerk #201
:
Commit
320d3e27e1
pushed by
meleki
main
2026-09-27 14:58:50 +02:00
9m26s
View workflow file
Give the scene tab a header with Fit and the eye (
#245
)
feuerwerk #199
:
Commit
30de4d35a8
pushed by
meleki
main
2026-09-27 13:07:10 +02:00
9m15s
View workflow file
Drag a whole selection and join existing groups in the hierarchy (
#241
)
feuerwerk #196
:
Commit
2eeabf7c23
pushed by
meleki
main
2026-09-27 11:28:30 +02:00
9m12s
View workflow file
Select a range of rows with shift-click in the hierarchy (
#241
)
feuerwerk #195
:
Commit
893b81f798
pushed by
meleki
main
2026-09-27 11:03:08 +02:00
9m6s
View workflow file
Group scene objects in the hierarchy, for the editor only (
#241
)
feuerwerk #194
:
Commit
53fa63441b
pushed by
meleki
main
2026-09-27 01:27:53 +02:00
9m59s
View workflow file
Copy and paste scene objects and graph nodes (
#240
)
feuerwerk #193
:
Commit
2b89292eb4
pushed by
meleki
main
2026-09-27 00:35:02 +02:00
9m7s
View workflow file
Load every picture of a project ahead so animated tiles don't flicker
feuerwerk #192
:
Commit
7e829f737e
pushed by
meleki
main
2026-09-27 00:00:03 +02:00
9m7s
View workflow file
Let the scene view hide symbols, names and shapes per asset kind
feuerwerk #191
:
Commit
6015869297
pushed by
meleki
main
2026-09-26 23:42:41 +02:00
9m33s
View workflow file
Let a variable hold an object across behavior runs
feuerwerk #186
:
Commit
98211a8d54
pushed by
meleki
main
2026-09-26 20:24:24 +02:00
9m2s
View workflow file
Keep edited list values when an item is deleted (
#235
)
feuerwerk #183
:
Commit
085e6c8cce
pushed by
meleki
main
2026-09-26 14:54:24 +02:00
8m56s
View workflow file
Let a child sort with its parent so its Z stays local (
#232
)
feuerwerk #182
:
Commit
8b44f97c35
pushed by
meleki
main
2026-09-25 23:17:07 +02:00
8m51s
View workflow file
Let each variable of a behavior choose whether calls keep it (
#229
)
feuerwerk #179
:
Commit
454d202109
pushed by
meleki
main
2026-09-25 15:59:52 +02:00
8m47s
View workflow file
Let a nested behavior keep its variables between calls (
#229
)
feuerwerk #178
:
Commit
7c70245c79
pushed by
meleki
main
2026-09-25 14:50:01 +02:00
8m39s
View workflow file
Keep a tilemap with outlined solids at 60 fps in scene and play
feuerwerk #177
:
Commit
03e7a78c3d
pushed by
meleki
main
2026-09-25 12:31:57 +02:00
8m33s
View workflow file
Zoom the tile tab in the same steps as the scene view
feuerwerk #176
:
Commit
021a6dcb56
pushed by
meleki
main
2026-09-25 10:39:22 +02:00
8m34s
View workflow file
Let Fit fill the tile tab instead of stopping at 100 percent
feuerwerk #175
:
Commit
4027afc228
pushed by
meleki
main
2026-09-25 09:44:31 +02:00
8m34s
View workflow file
Keep scene view names readable on plates and in rows of their own
feuerwerk #174
:
Commit
50bddf68d4
pushed by
meleki
main
2026-09-25 08:14:24 +02:00
8m37s
View workflow file
Stop a key getting stuck when Shift changes it while held (
#227
)
feuerwerk #172
:
Commit
ffb5bbe039
pushed by
meleki
main
2026-09-24 18:14:57 +02:00
8m37s
View workflow file
Fill texture and tilemap collision only where it is being edited
feuerwerk #170
:
Commit
f4cc681df4
pushed by
meleki
main
2026-09-24 12:32:45 +02:00
9m24s
View workflow file
Tint a collider's area only while the collider itself is selected
feuerwerk #169
:
Commit
495d87847d
pushed by
meleki
main
2026-09-24 12:15:28 +02:00
9m56s
View workflow file
Let the project set the size of scene view symbols
feuerwerk #168
:
Commit
5afb70a92e
pushed by
meleki
main
2026-09-24 11:05:13 +02:00
9m27s
View workflow file
Let Compare and Equals treat float noise as equal numbers
feuerwerk #166
:
Commit
9d6a0aebd3
pushed by
meleki
main
2026-09-24 08:40:37 +02:00
9m47s
View workflow file
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