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feuerwerk
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main
A held preview is rebased, not paused, and it wears the asset's own rows (
#86
)
feuerwerk #32
:
Commit
fbb2d157f0
pushed by
meleki
main
2026-09-14 07:13:44 +02:00
9m42s
View workflow file
A particle is a function of its age, not a thing that is stepped (
#73
)
feuerwerk #31
:
Commit
0f9e1611d1
pushed by
meleki
main
2026-09-14 05:48:54 +02:00
4m23s
View workflow file
Tab row: what does not fit goes behind a menu, the active tab always stays (
#84
)
feuerwerk #30
:
Commit
f83c568999
pushed by
meleki
main
2026-09-13 22:16:12 +02:00
9m18s
View workflow file
Shader graph: Clamp is the Output's default edge, and the sheet's own mode is a constant of its own (
#81
)
feuerwerk #29
:
Commit
e0c459ce92
pushed by
meleki
main
2026-09-13 21:43:01 +02:00
9m16s
View workflow file
Image picker: tiles are containers, not graphics with children
feuerwerk #28
:
Commit
03c4323794
pushed by
meleki
main
2026-09-13 21:26:48 +02:00
9m14s
View workflow file
Editor suite: 780 checks (
#83
)
feuerwerk #27
:
Commit
fe036db8f2
pushed by
meleki
main
2026-09-13 21:04:48 +02:00
9m19s
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Fonts: a new asset type, picked from the server or dropped in, worn by text objects (
#74
)
feuerwerk #26
:
Commit
86b5363a01
pushed by
meleki
main
2026-09-13 20:19:12 +02:00
9m10s
View workflow file
Shader graph: Abs node, the distance from 0 per channel
feuerwerk #25
:
Commit
28c0789b19
pushed by
meleki
main
2026-09-13 18:54:34 +02:00
8m11s
View workflow file
Shader graph: Pow node, base held at 0, exponent broadcast for colours (
#80
)
feuerwerk #24
:
Commit
a399795772
pushed by
meleki
main
2026-09-13 18:37:23 +02:00
8m13s
View workflow file
Shader library: fingerprint without node positions, a drag no longer recompiles (
#65
)
feuerwerk #23
:
Commit
102a649a35
pushed by
meleki
main
2026-09-13 18:09:58 +02:00
9m5s
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Transform: scale, rotation and mirror as properties, world transform as a matrix chain, oriented colliders (
#76
)
feuerwerk #22
:
Commit
016e83c9b5
pushed by
meleki
main
2026-09-13 17:34:20 +02:00
9m6s
View workflow file
Shader graph: UV, Sample texture, Texture size, Time, Sin/Floor/Fract/Step; edge mode on Output (
#78
)
feuerwerk #21
:
Commit
f85606427b
pushed by
meleki
main
2026-09-13 16:27:07 +02:00
8m38s
View workflow file
Shaders draw in the sprite's own pass: a Mesh with the graph's fragment, no filter (
#77
)
feuerwerk #20
:
Commit
0e5e5ef925
pushed by
meleki
main
2026-09-13 15:39:39 +02:00
8m24s
View workflow file
Shader performance: measure one filter pass per sprite (
#67
)
feuerwerk #19
:
Commit
82effb2c03
pushed by
meleki
main
2026-09-13 14:50:04 +02:00
8m23s
View workflow file
Properties node: name each shader param by its shader (
#66
)
feuerwerk #18
:
Commit
5c1c3c6fd6
pushed by
meleki
main
2026-09-13 14:13:31 +02:00
8m23s
View workflow file
Frames: cut each frame into its own GPU texture, no more fill matrix (
#47
)
feuerwerk #17
:
Commit
05f7a2745e
pushed by
meleki
main
2026-09-13 13:34:17 +02:00
8m18s
View workflow file
Textures: Linear/Nearest labels; prove the filter pass does not resample pixel art (
#68
)
feuerwerk #16
:
Commit
06e1494f94
pushed by
meleki
main
2026-09-13 13:01:40 +02:00
8m13s
View workflow file
Actor smoke: measure the stop with two samples after key-up, not against a pre-screenshot probe
feuerwerk #15
:
Commit
3e99480b55
pushed by
meleki
main
2026-09-13 12:41:28 +02:00
8m51s
View workflow file
Shader graph: Number node, a typed constant like Color (
#72
)
feuerwerk #14
:
Commit
ccc6dc5b6e
pushed by
meleki
main
2026-09-13 12:33:52 +02:00
6m55s
View workflow file
Asset panel: double-click opens the tab, single click only selects (
#71
)
feuerwerk #13
:
Commit
4d9c4982eb
pushed by
meleki
main
2026-09-13 12:18:37 +02:00
8m11s
View workflow file
Shader graph: alpha input on Output, Texture alpha node (
#70
)
feuerwerk #12
:
Commit
3da0ef1be2
pushed by
meleki
main
2026-09-13 11:59:58 +02:00
7m55s
View workflow file
Harness: print non-string check details as JSON
feuerwerk #11
:
Commit
b0c4b4ec5a
pushed by
meleki
main
2026-09-13 11:08:07 +02:00
7m50s
View workflow file
Remove pull-wiki.sh
feuerwerk #10
:
Commit
db704105ed
pushed by
meleki
main
2026-09-13 10:54:03 +02:00
8m51s
View workflow file
Add wiki to local repo
feuerwerk #9
:
Commit
e4f607d08a
pushed by
meleki
main
2026-09-13 10:49:26 +02:00
8m7s
View workflow file
README: 699 checks, measured on CI run 7
feuerwerk #8
:
Commit
3601cb716f
pushed by
meleki
main
2026-09-13 00:13:49 +02:00
7m51s
View workflow file
Tab row: fit nine tabs inside the centre column
feuerwerk #7
:
Commit
69615c1f4b
pushed by
meleki
main
2026-09-12 23:17:29 +02:00
7m49s
View workflow file
Adjust colors: brightness adds instead of multiplying (
#62
)
feuerwerk #6
:
Commit
a32b7c6daa
pushed by
meleki
main
2026-09-12 23:02:56 +02:00
4m2s
View workflow file
Shader assets: graph-built shaders, the Shader tab and sprite rows from the graph (
#62
)
feuerwerk #5
:
Commit
42cafa7543
pushed by
meleki
main
2026-09-12 22:45:18 +02:00
4m0s
View workflow file
Behavior lifecycle: On enable, On disable and On destroy events (
#42
)
feuerwerk #4
:
Commit
6141d07d4f
pushed by
meleki
main
2026-09-12 21:29:09 +02:00
7m29s
View workflow file
Move the reference documentation into the wiki, keep the README short (
#61
)
feuerwerk #3
:
Commit
f0673d1957
pushed by
meleki
main
2026-09-12 20:49:52 +02:00
7m28s
View workflow file
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