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An animation reaches the scene's own background and objects inside placed containers (
#109
)
feuerwerk #62
:
Commit
f68941fa3a
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meleki
main
2026-09-17 06:54:05 +02:00
5m37s
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e2e module 25 drives the animation timeline and its preview with real gestures (
#110
)
feuerwerk #61
:
Commit
353b348c3c
pushed by
meleki
main
2026-09-17 06:22:19 +02:00
5m36s
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README: 928 editor checks, measured in CI-69
feuerwerk #60
:
Commit
89c1d6130c
pushed by
meleki
main
2026-09-16 21:37:26 +02:00
5m30s
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The list's kind check counts the animation kind, which is a row in the kind table since
#97
feuerwerk #59
:
Commit
35c87888b0
pushed by
meleki
main
2026-09-16 21:31:21 +02:00
5m30s
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An animation is previewed above its timeline: the root at the playhead, drawn but never written (
#99
)
feuerwerk #58
:
Commit
89c46c30a0
pushed by
meleki
main
2026-09-16 21:25:01 +02:00
4m56s
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Two compilers that walk a graph the same way walk it through one emitter (
#85
)
feuerwerk #57
:
Commit
d3563897d8
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meleki
main
2026-09-16 19:31:30 +02:00
2m53s
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A frame with borders tiles unless told to stretch
feuerwerk #56
:
Commit
bf0be66c9d
pushed by
meleki
main
2026-09-16 18:19:02 +02:00
5m47s
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Three stores, three importers and three pickers that differ only in their type are one of each (
#85
)
feuerwerk #55
:
Commit
cc6db5f350
pushed by
meleki
main
2026-09-16 17:44:43 +02:00
5m46s
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A gate that stands in front of the suite delays the news it carries, so it runs beside it (
#94
)
feuerwerk #54
:
Commit
15bdfdf07a
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meleki
main
2026-09-16 15:27:07 +02:00
5m44s
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A box drawn around a part of the graph is part of it, so a fit frames it and a band catches it (
#95
)
feuerwerk #53
:
Commit
36ccc7626f
pushed by
meleki
main
2026-09-16 14:30:20 +02:00
6m22s
View workflow file
A frame that keeps its corners can be stretched to any size (
#41
)
feuerwerk #52
:
Commit
be8f2331de
pushed by
meleki
main
2026-09-16 12:10:35 +02:00
6m21s
View workflow file
A graph that grew past one screen needs somewhere to say what a part of it is for (
#38
)
feuerwerk #51
:
Commit
b9f1a9d319
pushed by
meleki
main
2026-09-16 11:30:54 +02:00
6m13s
View workflow file
A machine that arrives as a value can still be commanded, so a name may name its state (
#58
)
feuerwerk #50
:
Commit
1135205d69
pushed by
meleki
main
2026-09-16 09:15:16 +02:00
6m12s
View workflow file
A test that waits for a deadline somebody guessed is waiting for the wrong thing, so it waits for the editor (
#93
)
feuerwerk #49
:
Commit
7e5003b590
pushed by
meleki
main
2026-09-16 08:15:05 +02:00
6m48s
View workflow file
A name that a sprite already owns cannot name a property, and a division by zero cannot answer (
#63
,
#64
)
feuerwerk #48
:
Commit
c990dbcb26
pushed by
meleki
main
2026-09-15 18:55:15 +02:00
11m29s
View workflow file
A game that is more than one scene needs a way from one to the next, so the graph can load one (
#39
)
feuerwerk #47
:
Commit
1e9d21cd5d
pushed by
meleki
main
2026-09-15 13:35:42 +02:00
11m6s
View workflow file
A cap measured against the canvas needs a yardstick from the canvas, so the check stops carrying a number
feuerwerk #46
:
Commit
30090fc48e
pushed by
meleki
main
2026-09-15 11:47:21 +02:00
11m11s
View workflow file
A search that ignores what a thing is called is no search, so the name wins (
#43
)
feuerwerk #45
:
Commit
3b039384c4
pushed by
meleki
main
2026-09-15 10:31:51 +02:00
10m23s
View workflow file
A game that stays silent is only half a game, so a sound is an asset like any other (
#45
)
feuerwerk #44
:
Commit
5671a38044
pushed by
meleki
main
2026-09-15 08:06:38 +02:00
12m1s
View workflow file
A state change is something the graph can react to, so the machine announces it (
#53
,
#54
,
#55
,
#57
)
feuerwerk #43
:
Commit
7babf88636
pushed by
meleki
main
2026-09-15 06:29:24 +02:00
10m58s
View workflow file
A still editor has nothing to draw, so the frame loop wakes on change (
#44
)
feuerwerk #42
:
Commit
bc57f61c91
pushed by
meleki
main
2026-09-14 21:52:41 +02:00
10m46s
View workflow file
A square root is one node everywhere else, so the shader graph gets its own (
#92
)
feuerwerk #41
:
Commit
2637feb715
pushed by
meleki
main
2026-09-14 19:45:36 +02:00
10m29s
View workflow file
The + menu holds fourteen types now, so scrolling one into view belongs to the scaffold (
#91
)
feuerwerk #40
:
Commit
80dd82349d
pushed by
meleki
main
2026-09-14 19:25:39 +02:00
10m31s
View workflow file
A shared value belongs to no behavior, so it becomes an asset of its own (
#91
)
feuerwerk #39
:
Commit
8143130ed2
pushed by
meleki
main
2026-09-14 18:15:00 +02:00
8m59s
View workflow file
A transition carries a name, so a state needs no visible port (
#52
)
feuerwerk #38
:
Commit
68c92daaa6
pushed by
meleki
main
2026-09-14 14:15:53 +02:00
10m22s
View workflow file
An edge to a vanished port needs a handle, so the port stays as a ghost (
#60
)
feuerwerk #37
:
Commit
a041322a0e
pushed by
meleki
main
2026-09-14 12:00:51 +02:00
10m8s
View workflow file
A shader costs a source nothing, because a field was already one draw call (
#88
)
feuerwerk #36
:
Commit
d5e67cd80c
pushed by
meleki
main
2026-09-14 11:17:05 +02:00
10m9s
View workflow file
One clock under everything that moves by itself (
#90
)
feuerwerk #35
:
Commit
0e0a21dee1
pushed by
meleki
main
2026-09-14 09:42:08 +02:00
10m4s
View workflow file
A source wears an icon without becoming decoration (
#89
)
feuerwerk #34
:
Commit
78baf0c719
pushed by
meleki
main
2026-09-14 08:35:43 +02:00
9m49s
View workflow file
Time is an argument, so speed scales it and a prewarm offsets it (
#87
)
feuerwerk #33
:
Commit
8ae20d044f
pushed by
meleki
main
2026-09-14 07:41:05 +02:00
9m48s
View workflow file
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