This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
All Workflows
feuerwerk
Management
Job queue
392 workflow runs
Actor
All actors
admin
meleki
Status
All status
Success
Failure
Canceled
Skipped
Waiting
Running
Blocked
Canceling
Branch
All branches
main
Let a container animation reach alike-named objects in another one
feuerwerk #274
:
Commit
7b1796baac
pushed by
meleki
main
2026-10-05 11:32:32 +02:00
15m44s
View workflow file
Let Get position give only the local x and y
feuerwerk #273
:
Commit
2da07599d8
pushed by
meleki
main
2026-10-04 19:30:08 +02:00
16m4s
View workflow file
Add a Get world position node with just the world x and y
feuerwerk #272
:
Commit
526b1da7f4
pushed by
meleki
main
2026-10-04 19:00:38 +02:00
16m29s
View workflow file
Let a pixel perfect camera draw on the game view's pixel grid
feuerwerk #271
:
Commit
1665576fb9
pushed by
meleki
main
2026-10-04 13:46:41 +02:00
16m3s
View workflow file
Find the render layer log pair in e2e 63c3 instead of the tail (
#305
)
feuerwerk #270
:
Commit
92395f6773
pushed by
meleki
main
2026-10-04 00:55:57 +02:00
15m53s
View workflow file
Show where an inspector row can be dragged and answer the pointer
feuerwerk #269
:
Commit
c74b6b1cab
pushed by
meleki
main
2026-10-04 00:28:19 +02:00
16m36s
View workflow file
Let variables, fields, ports and list items be dragged into order (
#310
)
feuerwerk #268
:
Commit
2c19c89878
pushed by
meleki
main
2026-10-03 22:04:46 +02:00
19m35s
View workflow file
Add a node that names the render layer of an object (
#305
)
feuerwerk #267
:
Commit
d9c6bbfa4d
pushed by
meleki
main
2026-10-03 19:40:06 +02:00
14m16s
View workflow file
Let Mouse position and Is hovered see through any camera (
#304
)
feuerwerk #266
:
Commit
70f3608733
pushed by
meleki
main
2026-10-03 19:26:18 +02:00
16m22s
View workflow file
Make e2e 56 pass on its own, not only after module 55 (
#307
)
feuerwerk #265
:
Commit
a40e629fde
pushed by
meleki
main
2026-10-03 18:34:28 +02:00
17m23s
View workflow file
Clean up duplicates and dead code, and fix the + menu check (
#85
)
feuerwerk #264
:
Commit
808e1eefc2
pushed by
meleki
main
2026-10-03 17:54:13 +02:00
15m28s
View workflow file
Use a shader graph as a node in other shaders (
#303
)
feuerwerk #263
:
Commit
a526e1b40f
pushed by
meleki
main
2026-10-03 17:24:33 +02:00
14m36s
View workflow file
Lay a shader over a camera's whole picture (
#299
)
feuerwerk #262
:
Commit
2e55071fa5
pushed by
meleki
main
2026-10-03 16:18:11 +02:00
14m58s
View workflow file
Show each camera only its layers and lay overlay cameras on top (
#302
)
feuerwerk #261
:
Commit
b2326085ed
pushed by
meleki
main
2026-10-03 15:47:21 +02:00
14m26s
View workflow file
Draw a shader in passes with a Pass node (
#301
)
feuerwerk #260
:
Commit
f03ca0d382
pushed by
meleki
main
2026-10-03 15:06:08 +02:00
14m43s
View workflow file
Soften a shader's picture in one pass with a Blur node (
#300
)
feuerwerk #259
:
Commit
df61b08bd1
pushed by
meleki
main
2026-10-03 13:26:03 +02:00
14m28s
View workflow file
Lay a shader over a particle source's whole field (
#170
)
feuerwerk #258
:
Commit
d6d38a6422
pushed by
meleki
main
2026-10-03 12:39:04 +02:00
14m6s
View workflow file
Let a shader declare a color the sprite sets (
#298
)
feuerwerk #257
:
Commit
bf27e42e8a
pushed by
meleki
main
2026-10-03 11:58:09 +02:00
14m13s
View workflow file
Duplicate an asset from its right-click menu (
#297
)
feuerwerk #256
:
Commit
4f4c149211
pushed by
meleki
main
2026-10-03 11:31:26 +02:00
14m19s
View workflow file
Walk an object to a point, and measure distance in the world (
#296
)
feuerwerk #255
:
Commit
0dda6a012a
pushed by
meleki
main
2026-10-03 10:55:39 +02:00
14m10s
View workflow file
Let a joint glide on a rail and drive it with a motor (
#154
)
feuerwerk #254
:
Commit
f1e3bd8378
pushed by
meleki
main
2026-10-03 10:23:55 +02:00
14m2s
View workflow file
Keep where each divider was dragged to across a reload
feuerwerk #253
:
Commit
ca5b2db449
pushed by
meleki
main
2026-10-02 23:27:09 +02:00
2m40s
View workflow file
Scroll the + menu to Vector art before picking it in e2e 47
feuerwerk #252
:
Commit
8f9d373d7b
pushed by
meleki
main
2026-10-02 23:31:26 +02:00
15m59s
View workflow file
Let a behavior hear the end of an animation it played itself
feuerwerk #251
:
Commit
d6fd000160
pushed by
meleki
main
2026-10-02 22:49:18 +02:00
12m8s
View workflow file
Tie two objects with a hinge, a spring, a rope or for good (
#154
)
feuerwerk #250
:
Commit
7dd3ae1131
pushed by
meleki
main
2026-10-02 21:54:58 +02:00
11m40s
View workflow file
Watch a held body for a time, not for a count of frames
feuerwerk #249
:
Commit
e066613583
pushed by
meleki
main
2026-10-02 20:47:49 +02:00
14m21s
View workflow file
Give a behavior more ways in and out, and hear it as an event (
#294
)
feuerwerk #248
:
Commit
46c620ae3b
pushed by
meleki
main
2026-10-02 19:47:12 +02:00
13m34s
View workflow file
Tell a graph the frame a key went down or came up
feuerwerk #247
:
Commit
b5339b96c2
pushed by
meleki
main
2026-10-02 18:13:18 +02:00
13m48s
View workflow file
Leave hiding and deleting a link to its right-click menu
feuerwerk #246
:
Commit
c7dc0e4733
pushed by
meleki
main
2026-10-02 17:05:57 +02:00
15m0s
View workflow file
Hand a shared port type on through a chain of nodes (
#210
)
feuerwerk #245
:
Commit
9ca220a285
pushed by
meleki
main
2026-10-02 14:56:17 +02:00
14m43s
View workflow file
First
Previous
...
3
4
5
6
7
...
Next
Last