This website requires JavaScript.
Explore
Help
Sign In
meleki
/
feuerwerk
Watch
1
Star
0
Fork
0
Code
Issues
38
Actions
Projects
1
Wiki
Activity
All Workflows
feuerwerk
Management
Job queue
392 workflow runs
Actor
All actors
admin
meleki
Status
All status
Success
Failure
Canceled
Skipped
Waiting
Running
Blocked
Canceling
Branch
All branches
main
Let a project choose how its game link is zoomed (
#279
)
feuerwerk #244
:
Commit
c88f57cf0a
pushed by
meleki
main
2026-10-02 14:07:42 +02:00
14m30s
View workflow file
Free a redrawn picture only once no shader names it (
#293
)
feuerwerk #243
:
Commit
9e869df063
pushed by
meleki
main
2026-10-02 13:17:26 +02:00
13m43s
View workflow file
Say what a button without words does when the pointer rests (
#209
)
feuerwerk #242
:
Commit
ec2fd9084f
pushed by
meleki
main
2026-10-02 12:18:33 +02:00
15m33s
View workflow file
Scale, turn and mirror the shapes of a vector drawing (
#291
)
feuerwerk #241
:
Commit
345289982b
pushed by
meleki
main
2026-10-02 11:35:22 +02:00
14m24s
View workflow file
Move a large graph instead of drawing it again (
#292
)
feuerwerk #240
:
Commit
6d79cf59a3
pushed by
meleki
main
2026-10-02 10:32:19 +02:00
13m54s
View workflow file
Put the shapes of a vector drawing on layers and in groups (
#190
)
feuerwerk #239
:
Commit
2ff3a78607
pushed by
meleki
main
2026-10-02 06:38:03 +02:00
7h24m17s
View workflow file
Head the groups of the inspector with bands that fold (
#290
)
feuerwerk #238
:
Commit
393caadc9d
pushed by
meleki
main
2026-10-01 22:21:40 +02:00
13m9s
View workflow file
Pick a link on its line and delete it from there (
#289
)
feuerwerk #237
:
Commit
c5ba21533d
pushed by
meleki
main
2026-10-01 21:04:32 +02:00
13m12s
View workflow file
Add points by double-click and delete the picked one (
#288
)
feuerwerk #236
:
Commit
0f85476b93
pushed by
meleki
main
2026-10-01 19:49:26 +02:00
13m8s
View workflow file
Keep objects through a Load scene with a switch (
#165
)
feuerwerk #235
:
Commit
1aa824ecb4
pushed by
meleki
main
2026-10-01 17:43:22 +02:00
13m4s
View workflow file
Add a node that names the collision layer of an object (
#211
)
feuerwerk #234
:
Commit
3e8c88c66d
pushed by
meleki
main
2026-10-01 16:30:04 +02:00
13m15s
View workflow file
Pick the frame's outline when adding a collider to a sprite (
#218
)
feuerwerk #233
:
Commit
d39bf83ea9
pushed by
meleki
main
2026-10-01 15:16:37 +02:00
13m29s
View workflow file
Preview pixel art and curve fields once per frame too (
#274
)
feuerwerk #232
:
Commit
d6171fd386
pushed by
meleki
main
2026-10-01 12:15:43 +02:00
13m26s
View workflow file
Let only the owner delete a project, not an administrator (
#272
)
feuerwerk #231
:
Commit
cbda6d64a7
pushed by
meleki
main
2026-09-30 21:26:27 +02:00
13m1s
View workflow file
Show the frame rate the measured times allow in the overlay (
#275
)
feuerwerk #230
:
Commit
f14c4ecb77
pushed by
meleki
main
2026-09-30 11:30:28 +02:00
11m46s
View workflow file
Show entities and time per area while playing in the Game View (
#275
)
feuerwerk #229
:
Commit
77f4c2c1a3
pushed by
meleki
main
2026-09-30 09:56:43 +02:00
11m45s
View workflow file
Keep e2e 58 in the scene view after the eyedropper checks (
#276
)
feuerwerk #228
:
Commit
d471150efb
pushed by
meleki
main
2026-09-30 08:09:07 +02:00
11m42s
View workflow file
Pick the target of an object variable in the Scene View (
#276
)
feuerwerk #227
:
Commit
ded71a92c9
pushed by
meleki
main
2026-09-30 06:42:32 +02:00
10m46s
View workflow file
Run the gate on stein2 and the suite on the WSL runner (
#283
)
feuerwerk #226
:
Commit
42647d309b
pushed by
meleki
main
2026-09-29 23:01:54 +02:00
12m59s
View workflow file
Wait for the dragged body before checking the hold in e2e 41 (
#282
)
feuerwerk #225
:
Commit
9cff5282b6
pushed by
meleki
main
2026-09-29 22:34:11 +02:00
14m6s
View workflow file
Run CI on a WSL2 runner with the RTX 4070 (
#283
)
feuerwerk #224
:
Commit
857e23c69b
pushed by
meleki
main
2026-09-29 21:11:17 +02:00
14m15s
View workflow file
Refactoring round 8: hide data files, safe saves, Esc as Cancel (
#85
)
feuerwerk #223
:
Commit
14972d057f
pushed by
meleki
main
2026-09-29 18:24:55 +02:00
11m55s
View workflow file
Refactoring round 7: split BehaviorSystem, fewer copies (
#85
)
feuerwerk #222
:
Commit
bc688f3efc
pushed by
meleki
main
2026-09-29 16:28:45 +02:00
12m4s
View workflow file
Let the example-game smokes read texts in the game again
feuerwerk #221
:
Commit
dded62b9f9
pushed by
meleki
main
2026-09-29 15:32:00 +02:00
12m12s
View workflow file
Show only the game view in fullscreen, in the editor and the link (
#267
)
feuerwerk #220
:
Commit
cab1c0177f
pushed by
meleki
main
2026-09-29 14:56:14 +02:00
11m53s
View workflow file
Add zoom steps and a larger start caption to the game link (
#266
)
feuerwerk #219
:
Commit
24d360aeec
pushed by
meleki
main
2026-09-29 14:27:47 +02:00
12m46s
View workflow file
Throttle what the editor shows while a game runs (
#265
)
feuerwerk #218
:
Commit
94c1055895
pushed by
meleki
main
2026-09-29 12:04:22 +02:00
11m10s
View workflow file
Set the order in which event nodes run across behaviors (
#264
)
feuerwerk #217
:
Commit
5fbc6eb088
pushed by
meleki
main
2026-09-29 09:32:46 +02:00
11m8s
View workflow file
Clip the children of an object to a clip area (
#260
)
feuerwerk #216
:
Commit
0c41cb97b1
pushed by
meleki
main
2026-09-29 07:19:11 +02:00
11m7s
View workflow file
Put a shader on a text and draw pixel fonts sharp (
#169
)
feuerwerk #215
:
Commit
89aa92d2e3
pushed by
meleki
main
2026-09-29 06:13:20 +02:00
11m40s
View workflow file
First
Previous
...
4
5
6
7
8
...
Next
Last