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feuerwerk
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feuerwerk
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main
Stop marking older sprites as changed after loading (
#232
)
feuerwerk #184
:
Commit
74b9c60661
pushed by
meleki
main
2026-09-26 15:14:51 +02:00
9m36s
View workflow file
Keep edited list values when an item is deleted (
#235
)
feuerwerk #183
:
Commit
085e6c8cce
pushed by
meleki
main
2026-09-26 14:54:24 +02:00
8m56s
View workflow file
Let a child sort with its parent so its Z stays local (
#232
)
feuerwerk #182
:
Commit
8b44f97c35
pushed by
meleki
main
2026-09-25 23:17:07 +02:00
8m51s
View workflow file
Let a project keep named snapshots and restore them (
#231
)
feuerwerk #181
:
Commit
94749b4f3e
pushed by
meleki
main
2026-09-25 18:31:40 +02:00
9m39s
View workflow file
Move the shader test sprite off a name plate so CI passes again
feuerwerk #180
:
Commit
17a6fd0339
pushed by
meleki
main
2026-09-25 17:37:13 +02:00
9m25s
View workflow file
Let each variable of a behavior choose whether calls keep it (
#229
)
feuerwerk #179
:
Commit
454d202109
pushed by
meleki
main
2026-09-25 15:59:52 +02:00
8m47s
View workflow file
Let a nested behavior keep its variables between calls (
#229
)
feuerwerk #178
:
Commit
7c70245c79
pushed by
meleki
main
2026-09-25 14:50:01 +02:00
8m39s
View workflow file
Keep a tilemap with outlined solids at 60 fps in scene and play
feuerwerk #177
:
Commit
03e7a78c3d
pushed by
meleki
main
2026-09-25 12:31:57 +02:00
8m33s
View workflow file
Zoom the tile tab in the same steps as the scene view
feuerwerk #176
:
Commit
021a6dcb56
pushed by
meleki
main
2026-09-25 10:39:22 +02:00
8m34s
View workflow file
Let Fit fill the tile tab instead of stopping at 100 percent
feuerwerk #175
:
Commit
4027afc228
pushed by
meleki
main
2026-09-25 09:44:31 +02:00
8m34s
View workflow file
Keep scene view names readable on plates and in rows of their own
feuerwerk #174
:
Commit
50bddf68d4
pushed by
meleki
main
2026-09-25 08:14:24 +02:00
8m37s
View workflow file
Show sharp tile preview labels and paths with tunnels and crossings
feuerwerk #173
:
Commit
af6ac12ab5
pushed by
meleki
main
2026-09-25 06:28:10 +02:00
9m21s
View workflow file
Stop a key getting stuck when Shift changes it while held (
#227
)
feuerwerk #172
:
Commit
ffb5bbe039
pushed by
meleki
main
2026-09-24 18:14:57 +02:00
8m37s
View workflow file
Cover which tilemap layer and texture frame get a collision fill
feuerwerk #171
:
Commit
c1a6d63edb
pushed by
meleki
main
2026-09-24 13:32:41 +02:00
9m47s
View workflow file
Fill texture and tilemap collision only where it is being edited
feuerwerk #170
:
Commit
f4cc681df4
pushed by
meleki
main
2026-09-24 12:32:45 +02:00
9m24s
View workflow file
Tint a collider's area only while the collider itself is selected
feuerwerk #169
:
Commit
495d87847d
pushed by
meleki
main
2026-09-24 12:15:28 +02:00
9m56s
View workflow file
Let the project set the size of scene view symbols
feuerwerk #168
:
Commit
5afb70a92e
pushed by
meleki
main
2026-09-24 11:05:13 +02:00
9m27s
View workflow file
Pull nearest tilemap uvs a tenth of a texel in, 0.02 still showed lines
feuerwerk #167
:
Commit
2592873d76
pushed by
meleki
main
2026-09-24 08:54:02 +02:00
9m31s
View workflow file
Let Compare and Equals treat float noise as equal numbers
feuerwerk #166
:
Commit
9d6a0aebd3
pushed by
meleki
main
2026-09-24 08:40:37 +02:00
9m47s
View workflow file
Tell On timer how late its frame is, so time minus late is exact (
#224
)
feuerwerk #165
:
Commit
6fecb2e841
pushed by
meleki
main
2026-09-24 07:54:23 +02:00
9m22s
View workflow file
Stop thin lines between tiles of a nearest tilemap at odd zooms
feuerwerk #164
:
Commit
aef1eba917
pushed by
meleki
main
2026-09-24 07:36:11 +02:00
9m21s
View workflow file
Let the game view show the picture at a chosen scale (
#225
)
feuerwerk #163
:
Commit
9ef360ba1b
pushed by
meleki
main
2026-09-24 07:12:24 +02:00
9m29s
View workflow file
Add a terrain autotile kind for 6x4 sheets like TD Plains
feuerwerk #162
:
Commit
c1a702bc39
pushed by
meleki
main
2026-09-24 06:24:49 +02:00
9m54s
View workflow file
Size, turn and scale a selected sprite or collider in the scene (
#223
)
feuerwerk #161
:
Commit
32cb5b4ba5
pushed by
meleki
main
2026-09-23 22:46:38 +02:00
9m14s
View workflow file
Keep a dragged rigidbody on the mouse while the game plays
feuerwerk #160
:
Commit
d257298bc7
pushed by
meleki
main
2026-09-23 21:25:26 +02:00
9m16s
View workflow file
Let behaviors read and set tilemap cells while the game runs (
#135
)
feuerwerk #159
:
Commit
d444b27fae
pushed by
meleki
main
2026-09-23 20:54:55 +02:00
9m22s
View workflow file
Draw scene symbols as white panel icons that make room for each other
feuerwerk #158
:
Commit
cb32b4bc23
pushed by
meleki
main
2026-09-23 20:16:54 +02:00
9m5s
View workflow file
Show a clickable symbol for colliders in the scene view
feuerwerk #157
:
Commit
e3d47ca9c1
pushed by
meleki
main
2026-09-23 19:27:50 +02:00
9m34s
View workflow file
Pick an existing collider or rigidbody from the object menu (
#222
)
feuerwerk #156
:
Commit
abf3b1f618
pushed by
meleki
main
2026-09-23 18:39:33 +02:00
9m52s
View workflow file
Ping an asset from its inspector link instead of selecting it (
#221
)
feuerwerk #155
:
Commit
2cf72022eb
pushed by
meleki
main
2026-09-23 18:04:38 +02:00
9m2s
View workflow file
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