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meleki
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feuerwerk
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feuerwerk
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main
Let behaviors read and set tilemap cells while the game runs (
#135
)
feuerwerk #159
:
Commit
d444b27fae
pushed by
meleki
main
2026-09-23 20:54:55 +02:00
9m22s
View workflow file
Draw scene symbols as white panel icons that make room for each other
feuerwerk #158
:
Commit
cb32b4bc23
pushed by
meleki
main
2026-09-23 20:16:54 +02:00
9m5s
View workflow file
Show a clickable symbol for colliders in the scene view
feuerwerk #157
:
Commit
e3d47ca9c1
pushed by
meleki
main
2026-09-23 19:27:50 +02:00
9m34s
View workflow file
Pick an existing collider or rigidbody from the object menu (
#222
)
feuerwerk #156
:
Commit
abf3b1f618
pushed by
meleki
main
2026-09-23 18:39:33 +02:00
9m52s
View workflow file
Ping an asset from its inspector link instead of selecting it (
#221
)
feuerwerk #155
:
Commit
2cf72022eb
pushed by
meleki
main
2026-09-23 18:04:38 +02:00
9m2s
View workflow file
Open a sprite's texture or shader from the menus and inspector (
#221
)
feuerwerk #154
:
Commit
1aae97b335
pushed by
meleki
main
2026-09-23 16:53:28 +02:00
8m58s
View workflow file
Keep the texture tab smooth with many collision outlines (
#220
)
feuerwerk #153
:
Commit
fd6af84474
pushed by
meleki
main
2026-09-23 16:05:54 +02:00
8m37s
View workflow file
Add roles and a user management tab for admins (
#180
,
#179
)
feuerwerk #152
:
Commit
ceaa44e5b8
pushed by
meleki
main
2026-09-23 14:08:07 +02:00
8m58s
View workflow file
Dragging previews once per frame instead of on every move (
#213
)
feuerwerk #151
:
Commit
30fb3a2316
pushed by
meleki
main
2026-09-23 11:17:00 +02:00
8m43s
View workflow file
Move the one-way rule and collider geometry out of physics (
#215
)
feuerwerk #150
:
Commit
f9d5e8bca5
pushed by
meleki
main
2026-09-23 10:29:03 +02:00
8m46s
View workflow file
Painting over identical tiles no longer adds an empty undo step (
#212
)
feuerwerk #149
:
Commit
487b3aa5b4
pushed by
meleki
main
2026-09-23 09:05:04 +02:00
8m43s
View workflow file
Load the 500 weight and draw missing glyphs as SVG icons (
#214
)
feuerwerk #148
:
Commit
0e8585665a
pushed by
meleki
main
2026-09-23 08:22:11 +02:00
8m42s
View workflow file
Refactoring round 6: shared sheet canvas, fewer copies (
#85
)
feuerwerk #147
:
Commit
056a622524
pushed by
meleki
main
2026-09-23 07:06:43 +02:00
8m55s
View workflow file
Variables and state machines can reset with every scene (
#164
)
feuerwerk #146
:
Commit
d7c0b7cfdb
pushed by
meleki
main
2026-09-23 06:15:38 +02:00
8m40s
View workflow file
Combining vector shapes keeps the curves it did not cut (
#208
)
feuerwerk #145
:
Commit
6e3e8d23c5
pushed by
meleki
main
2026-09-23 05:39:54 +02:00
8m42s
View workflow file
A port can take its type from what is plugged into it (
#207
)
feuerwerk #144
:
Commit
d7a2521ca7
pushed by
meleki
main
2026-09-22 21:16:36 +02:00
1m8s
View workflow file
First not empty gets a setting for what counts as empty (
#206
)
feuerwerk #143
:
Commit
1a3babf9c5
pushed by
meleki
main
2026-09-22 20:32:51 +02:00
8m46s
View workflow file
A new node takes the first of two values that is not empty (
#205
)
feuerwerk #142
:
Commit
d98c2898b1
pushed by
meleki
main
2026-09-22 20:07:14 +02:00
8m38s
View workflow file
e2e checks follow the new theme instead of fixed sizes (
#202
)
feuerwerk #141
:
Commit
d9c71c2ce7
pushed by
meleki
main
2026-09-22 18:37:45 +02:00
8m31s
View workflow file
Focused text fields show their outline on every edge (
#202
)
feuerwerk #140
:
Commit
0d207769b9
pushed by
meleki
main
2026-09-22 18:14:01 +02:00
2m15s
View workflow file
Panning the scene view no longer redraws the whole scene
feuerwerk #139
:
Commit
28b1afa7af
pushed by
meleki
main
2026-09-22 16:07:30 +02:00
8m39s
View workflow file
Pixel art tools show only useful options and remove any colour (
#201
)
feuerwerk #138
:
Commit
fe894c630d
pushed by
meleki
main
2026-09-22 12:08:36 +02:00
9m57s
View workflow file
Variables assets can keep their values from one run to the next (
#166
)
feuerwerk #137
:
Commit
41772e53f7
pushed by
meleki
main
2026-09-22 13:29:58 +02:00
3h5m52s
View workflow file
Lists duplicate, rename and edit values right in their rows
feuerwerk #136
:
Commit
bbbf34109b
pushed by
meleki
main
2026-09-22 06:23:09 +02:00
8m25s
View workflow file
Texture fills show in the vector tab as soon as they load (
#196
)
feuerwerk #135
:
Commit
6a2b06dd4b
pushed by
meleki
main
2026-09-21 17:55:49 +02:00
7m29s
View workflow file
Pixel art can be drawn in its own tab with layers and frames (
#130
)
feuerwerk #134
:
Commit
66d6aafbb4
pushed by
meleki
main
2026-09-21 17:41:31 +02:00
7m40s
View workflow file
Texture fill e2e checks pick the right image in a full run (
#186
)
feuerwerk #133
:
Commit
1c8a20fcac
pushed by
meleki
main
2026-09-21 15:07:18 +02:00
8m6s
View workflow file
Vector shapes can fill with gradients and textures (
#186
)
feuerwerk #132
:
Commit
592ea942d9
pushed by
meleki
main
2026-09-21 13:12:25 +02:00
7m14s
View workflow file
Vector shapes can be combined by union, subtract and more (
#187
)
feuerwerk #131
:
Commit
1116818011
pushed by
meleki
main
2026-09-21 12:04:37 +02:00
7m51s
View workflow file
A game can pause itself and set its own time scale (
#167
)
feuerwerk #130
:
Commit
3427f84a55
pushed by
meleki
main
2026-09-21 10:35:10 +02:00
7m48s
View workflow file
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