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meleki/feuerwerk
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Open a sprite's texture or shader from the menus and inspector (#221)
#154:Commit 1aae97b335 pushed by meleki
main
2026-09-23 16:53:28 +02:00
8m58s
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Keep the texture tab smooth with many collision outlines (#220)
#153:Commit fd6af84474 pushed by meleki
main
2026-09-23 16:05:54 +02:00
8m37s
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Add roles and a user management tab for admins (#180, #179)
#152:Commit ceaa44e5b8 pushed by meleki
main
2026-09-23 14:08:07 +02:00
8m58s
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Dragging previews once per frame instead of on every move (#213)
#151:Commit 30fb3a2316 pushed by meleki
main
2026-09-23 11:17:00 +02:00
8m43s
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Move the one-way rule and collider geometry out of physics (#215)
#150:Commit f9d5e8bca5 pushed by meleki
main
2026-09-23 10:29:03 +02:00
8m46s
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Painting over identical tiles no longer adds an empty undo step (#212)
#149:Commit 487b3aa5b4 pushed by meleki
main
2026-09-23 09:05:04 +02:00
8m43s
View workflow file
Load the 500 weight and draw missing glyphs as SVG icons (#214)
#148:Commit 0e8585665a pushed by meleki
main
2026-09-23 08:22:11 +02:00
8m42s
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Refactoring round 6: shared sheet canvas, fewer copies (#85)
#147:Commit 056a622524 pushed by meleki
main
2026-09-23 07:06:43 +02:00
8m55s
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Variables and state machines can reset with every scene (#164)
#146:Commit d7c0b7cfdb pushed by meleki
main
2026-09-23 06:15:38 +02:00
8m40s
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Combining vector shapes keeps the curves it did not cut (#208)
#145:Commit 6e3e8d23c5 pushed by meleki
main
2026-09-23 05:39:54 +02:00
8m42s
View workflow file
A port can take its type from what is plugged into it (#207)
#144:Commit d7a2521ca7 pushed by meleki
main
2026-09-22 21:16:36 +02:00
1m8s
View workflow file
First not empty gets a setting for what counts as empty (#206)
#143:Commit 1a3babf9c5 pushed by meleki
main
2026-09-22 20:32:51 +02:00
8m46s
View workflow file
A new node takes the first of two values that is not empty (#205)
#142:Commit d98c2898b1 pushed by meleki
main
2026-09-22 20:07:14 +02:00
8m38s
View workflow file
e2e checks follow the new theme instead of fixed sizes (#202)
#141:Commit d9c71c2ce7 pushed by meleki
main
2026-09-22 18:37:45 +02:00
8m31s
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Focused text fields show their outline on every edge (#202)
#140:Commit 0d207769b9 pushed by meleki
main
2026-09-22 18:14:01 +02:00
2m15s
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Panning the scene view no longer redraws the whole scene
#139:Commit 28b1afa7af pushed by meleki
main
2026-09-22 16:07:30 +02:00
8m39s
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Pixel art tools show only useful options and remove any colour (#201)
#138:Commit fe894c630d pushed by meleki
main
2026-09-22 12:08:36 +02:00
9m57s
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Variables assets can keep their values from one run to the next (#166)
#137:Commit 41772e53f7 pushed by meleki
main
2026-09-22 13:29:58 +02:00
3h5m52s
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Lists duplicate, rename and edit values right in their rows
#136:Commit bbbf34109b pushed by meleki
main
2026-09-22 06:23:09 +02:00
8m25s
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Texture fills show in the vector tab as soon as they load (#196)
#135:Commit 6a2b06dd4b pushed by meleki
main
2026-09-21 17:55:49 +02:00
7m29s
View workflow file
Pixel art can be drawn in its own tab with layers and frames (#130)
#134:Commit 66d6aafbb4 pushed by meleki
main
2026-09-21 17:41:31 +02:00
7m40s
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Texture fill e2e checks pick the right image in a full run (#186)
#133:Commit 1c8a20fcac pushed by meleki
main
2026-09-21 15:07:18 +02:00
8m6s
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Vector shapes can fill with gradients and textures (#186)
#132:Commit 592ea942d9 pushed by meleki
main
2026-09-21 13:12:25 +02:00
7m14s
View workflow file
Vector shapes can be combined by union, subtract and more (#187)
#131:Commit 1116818011 pushed by meleki
main
2026-09-21 12:04:37 +02:00
7m51s
View workflow file
A game can pause itself and set its own time scale (#167)
#130:Commit 3427f84a55 pushed by meleki
main
2026-09-21 10:35:10 +02:00
7m48s
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Shader preview sliders show again after a property edit (#168)
#129:Commit 7063c8d074 pushed by meleki
main
2026-09-21 09:36:11 +02:00
8m2s
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The shader tab previews the effect on the last picked image (#168)
#128:Commit 73a71473f1 pushed by meleki
main
2026-09-21 09:02:53 +02:00
7m43s
View workflow file
A frame's collision outline can be generated from its pixels (#161)
#127:Commit 2d79230b55 pushed by meleki
main
2026-09-21 08:08:20 +02:00
7m42s
View workflow file
Colliders take a frame's outline and tiles have their own surface (#193)
#126:Commit f4ec23d3d3 pushed by meleki
main
2026-09-21 07:37:03 +02:00
7m33s
View workflow file
Vector art points have four types and the pen draws whole curves (#195)
#125:Commit 3ff7e91dbf pushed by meleki
main
2026-09-21 06:59:10 +02:00
7m29s
View workflow file
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