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feuerwerk
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feuerwerk
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Open a sprite's texture or shader from the menus and inspector (
#221
)
#154
:
Commit
1aae97b335
pushed by
meleki
main
2026-09-23 16:53:28 +02:00
8m58s
View workflow file
Keep the texture tab smooth with many collision outlines (
#220
)
#153
:
Commit
fd6af84474
pushed by
meleki
main
2026-09-23 16:05:54 +02:00
8m37s
View workflow file
Add roles and a user management tab for admins (
#180
,
#179
)
#152
:
Commit
ceaa44e5b8
pushed by
meleki
main
2026-09-23 14:08:07 +02:00
8m58s
View workflow file
Dragging previews once per frame instead of on every move (
#213
)
#151
:
Commit
30fb3a2316
pushed by
meleki
main
2026-09-23 11:17:00 +02:00
8m43s
View workflow file
Move the one-way rule and collider geometry out of physics (
#215
)
#150
:
Commit
f9d5e8bca5
pushed by
meleki
main
2026-09-23 10:29:03 +02:00
8m46s
View workflow file
Painting over identical tiles no longer adds an empty undo step (
#212
)
#149
:
Commit
487b3aa5b4
pushed by
meleki
main
2026-09-23 09:05:04 +02:00
8m43s
View workflow file
Load the 500 weight and draw missing glyphs as SVG icons (
#214
)
#148
:
Commit
0e8585665a
pushed by
meleki
main
2026-09-23 08:22:11 +02:00
8m42s
View workflow file
Refactoring round 6: shared sheet canvas, fewer copies (
#85
)
#147
:
Commit
056a622524
pushed by
meleki
main
2026-09-23 07:06:43 +02:00
8m55s
View workflow file
Variables and state machines can reset with every scene (
#164
)
#146
:
Commit
d7c0b7cfdb
pushed by
meleki
main
2026-09-23 06:15:38 +02:00
8m40s
View workflow file
Combining vector shapes keeps the curves it did not cut (
#208
)
#145
:
Commit
6e3e8d23c5
pushed by
meleki
main
2026-09-23 05:39:54 +02:00
8m42s
View workflow file
A port can take its type from what is plugged into it (
#207
)
#144
:
Commit
d7a2521ca7
pushed by
meleki
main
2026-09-22 21:16:36 +02:00
1m8s
View workflow file
First not empty gets a setting for what counts as empty (
#206
)
#143
:
Commit
1a3babf9c5
pushed by
meleki
main
2026-09-22 20:32:51 +02:00
8m46s
View workflow file
A new node takes the first of two values that is not empty (
#205
)
#142
:
Commit
d98c2898b1
pushed by
meleki
main
2026-09-22 20:07:14 +02:00
8m38s
View workflow file
e2e checks follow the new theme instead of fixed sizes (
#202
)
#141
:
Commit
d9c71c2ce7
pushed by
meleki
main
2026-09-22 18:37:45 +02:00
8m31s
View workflow file
Focused text fields show their outline on every edge (
#202
)
#140
:
Commit
0d207769b9
pushed by
meleki
main
2026-09-22 18:14:01 +02:00
2m15s
View workflow file
Panning the scene view no longer redraws the whole scene
#139
:
Commit
28b1afa7af
pushed by
meleki
main
2026-09-22 16:07:30 +02:00
8m39s
View workflow file
Pixel art tools show only useful options and remove any colour (
#201
)
#138
:
Commit
fe894c630d
pushed by
meleki
main
2026-09-22 12:08:36 +02:00
9m57s
View workflow file
Variables assets can keep their values from one run to the next (
#166
)
#137
:
Commit
41772e53f7
pushed by
meleki
main
2026-09-22 13:29:58 +02:00
3h5m52s
View workflow file
Lists duplicate, rename and edit values right in their rows
#136
:
Commit
bbbf34109b
pushed by
meleki
main
2026-09-22 06:23:09 +02:00
8m25s
View workflow file
Texture fills show in the vector tab as soon as they load (
#196
)
#135
:
Commit
6a2b06dd4b
pushed by
meleki
main
2026-09-21 17:55:49 +02:00
7m29s
View workflow file
Pixel art can be drawn in its own tab with layers and frames (
#130
)
#134
:
Commit
66d6aafbb4
pushed by
meleki
main
2026-09-21 17:41:31 +02:00
7m40s
View workflow file
Texture fill e2e checks pick the right image in a full run (
#186
)
#133
:
Commit
1c8a20fcac
pushed by
meleki
main
2026-09-21 15:07:18 +02:00
8m6s
View workflow file
Vector shapes can fill with gradients and textures (
#186
)
#132
:
Commit
592ea942d9
pushed by
meleki
main
2026-09-21 13:12:25 +02:00
7m14s
View workflow file
Vector shapes can be combined by union, subtract and more (
#187
)
#131
:
Commit
1116818011
pushed by
meleki
main
2026-09-21 12:04:37 +02:00
7m51s
View workflow file
A game can pause itself and set its own time scale (
#167
)
#130
:
Commit
3427f84a55
pushed by
meleki
main
2026-09-21 10:35:10 +02:00
7m48s
View workflow file
Shader preview sliders show again after a property edit (
#168
)
#129
:
Commit
7063c8d074
pushed by
meleki
main
2026-09-21 09:36:11 +02:00
8m2s
View workflow file
The shader tab previews the effect on the last picked image (
#168
)
#128
:
Commit
73a71473f1
pushed by
meleki
main
2026-09-21 09:02:53 +02:00
7m43s
View workflow file
A frame's collision outline can be generated from its pixels (
#161
)
#127
:
Commit
2d79230b55
pushed by
meleki
main
2026-09-21 08:08:20 +02:00
7m42s
View workflow file
Colliders take a frame's outline and tiles have their own surface (
#193
)
#126
:
Commit
f4ec23d3d3
pushed by
meleki
main
2026-09-21 07:37:03 +02:00
7m33s
View workflow file
Vector art points have four types and the pen draws whole curves (
#195
)
#125
:
Commit
3ff7e91dbf
pushed by
meleki
main
2026-09-21 06:59:10 +02:00
7m29s
View workflow file
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