Left-align menu entries, add a Dropdown field, scrollable and searchable menus
Menu entries are left-aligned and live in a ScrollContainer capped at 320 px, so a
long list (the parent picker holds every object of the scene) scrolls instead of
running off the screen. `Menu(items, { searchable: true })` puts a filter box above
the scroll area; Enter takes the first match. Filtering forces a relayout because
two queries with the same hit count leave the height unchanged, which would keep
the stale row positions.
Fields that open a menu are a new `Dropdown` widget: the value sits flush left and
the chevron is drawn flush right instead of being written into the label. A menu
opened below a field is never narrower than that field.
New debug hooks `overlayTexts()` / `overlayRect()` make the popup contents
assertable; e2e step 11 covers the cap, the scrolling and the search box.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
d54a620ebd
commit
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16 files changed
+297
-39
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@@ -180,6 +180,11 @@ selected and switched back on.
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- **Own canvas widget toolkit** (`src/ui/`) – panels, buttons, lists, text/number/color fields,
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popups. The only DOM element is a hidden `<input>` used as a keyboard bridge (IME, mobile
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keyboard, clipboard) while a canvas text field is focused.
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Menus read as lists: entries are left-aligned and scroll once they pass 320 px instead of
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running off the screen. A menu that grows with the project – the parent picker lists every
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object of the scene – is opened with `{ searchable: true }`, which puts a filter box above
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the entries (Enter takes the first match). A field that opens a menu is a `Dropdown`: value
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flush left, chevron drawn flush right rather than written into the label.
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- **Vite + TypeScript**, **Vitest** for the pure core.
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- **PHP 8** JSON API (`api/`) storing one JSON file per project in `data/projects/`, with
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atomic writes and an integer revision that rejects stale saves (HTTP 409).
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@@ -247,7 +252,7 @@ rewritten by every e2e run and the **jump-run** project by its seeder. The **pla
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project is the author's own and is maintained in the editor – every tool refuses to touch it.
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The e2e run is a list of steps in `tools/e2e/` (hierarchy, inspector, play, assets, drawing,
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graph, parenting, colliders, containers, text/enabled) that build on each other's scene state
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graph, parenting, colliders, containers, text/enabled, menus) that build on each other's scene state
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and share the CDP driver in `tools/lib/harness.mjs` – `press`, `undo`, `play`, `object(id)`,
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`world()`, `mutate(js)` and friends, so a check reads like the interaction it exercises.
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@@ -1,4 +1,5 @@
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import { type Application, type Container, Text } from 'pixi.js';
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import { ui, Widget } from '../ui';
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import type { Editor } from './Editor';
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import type { EditorState } from './state';
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@@ -32,9 +33,36 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
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const p = node.getGlobalPosition();
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return { x: p.x + node.width / 2, y: p.y + node.height / 2 };
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};
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/**
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* The visible text of the overlay layer, in drawing order – everything an open popup shows.
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* Menus hide filtered-out entries, so this is also what a search box currently leaves.
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*/
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const overlayTexts = (): string[] => {
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const out: string[] = [];
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const walk = (node: Container): void => {
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if (!node.visible) return;
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if (node instanceof Text) {
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if (node.text) out.push(node.text);
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return;
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}
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for (const child of node.children) walk(child);
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};
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walk(ui().overlay);
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return out;
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};
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/** Screen rectangle of the open popup (the backdrop is not a widget), or null when none is. */
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const overlayRect = (): { x: number; y: number; w: number; h: number } | null => {
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const popups = ui().overlay.children.filter((node): node is Widget => node instanceof Widget);
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const popup = popups[popups.length - 1];
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if (!popup) return null;
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const p = popup.getGlobalPosition();
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return { x: p.x, y: p.y, w: popup.w, h: popup.h };
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};
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(window as unknown as { __gm: unknown }).__gm = {
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state,
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locate,
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overlayTexts,
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overlayRect,
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viewportCenter: () => centreOf(viewport),
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viewportInfo: () => viewport.debugInfo(),
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gameInfo: () => gameView.debugInfo(),
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@@ -19,7 +19,7 @@ import {
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type VariableKind,
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} from '../../core/properties/PropertySchema';
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import { isModified, resolveAssetProps } from '../../core/properties/resolve';
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import { Button, HStack, Label, Menu, Spacer, TextField, Theme } from '../../ui';
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import { Button, Dropdown, HStack, Label, Menu, Spacer, TextField, Theme } from '../../ui';
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import { createField, createFieldRow, type FieldHandlers, labelledRow } from './fieldFactory';
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import { addNote, addTitle, type InspectorHost } from './host';
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import { previewingHandlers } from './previewHandlers';
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@@ -122,7 +122,7 @@ function assetHandlers(host: InspectorHost, assetId: string, def: PropertyDef):
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function buildVariables(host: InspectorHost, asset: BehaviorAsset): void {
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const header = new HStack({ gap: Theme.gap, align: 'center' });
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header.add(new Label('VARIABLES', { style: 'title' }), 1);
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const add = new Button('+ Variable ▾', { variant: 'ghost' });
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const add = new Dropdown('+ Variable', { variant: 'ghost' });
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add.onClick = () => {
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const items = VARIABLE_KINDS.map((kind) => ({
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label: VARIABLE_KIND_LABELS[kind],
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@@ -4,6 +4,7 @@ import {
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Button,
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Checkbox,
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ColorField,
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Dropdown,
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HStack,
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Label,
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Menu,
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@@ -162,13 +163,13 @@ export function createField(def: PropertyDef, value: PropertyValue, handlers: Fi
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case 'enum': {
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const labelOf = (v: PropertyValue) =>
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def.options.find((o) => o.value === String(v))?.label ?? (String(v) || '—');
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const button = new Button(`${labelOf(value)} ▾`);
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const button = new Dropdown(labelOf(value));
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button.onClick = () => {
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new Menu(
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def.options.map((o) => ({ label: o.label, onSelect: () => handlers.onChange(o.value) })),
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).openBelow(button);
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};
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return { widget: button, grow: true, setValue: (v) => button.setText(`${labelOf(v)} ▾`) };
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return { widget: button, grow: true, setValue: (v) => button.setText(labelOf(v)) };
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}
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case 'key': {
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const button = new KeyCaptureButton(String(value), (key) => handlers.onChange(key));
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@@ -31,7 +31,7 @@ import {
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deviatesFromTemplate,
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resolveSceneObjectProps,
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} from '../../core/properties/resolve';
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import { Button, Menu, type MenuItem, TextField } from '../../ui';
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import { Button, Dropdown, Menu, type MenuItem, TextField } from '../../ui';
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import { addCollider, createContainer, removeObjects } from '../actions';
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import { createFieldRow, type FieldActions, type FieldRow, labelledRow } from './fieldFactory';
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import { addGap, addNote, addTitle, type InspectorHost } from './host';
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@@ -368,7 +368,7 @@ function parentRow(host: InspectorHost, scene: SceneAsset, object: SceneObject)
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const { row } = labelledRow('Parent');
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const nameOf = (o: SceneObject) => o.name || findAsset(host.state.project, o.assetId)?.name || '?';
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const parent = findObject(scene, object.parentId);
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const button = new Button(`${parent ? nameOf(parent) : 'None'} ▾`);
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const button = new Dropdown(parent ? nameOf(parent) : 'None');
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button.onClick = () => {
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const items: MenuItem[] = [
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{ label: 'None', onSelect: () => host.state.execute(new SetParentCommand(scene.id, object.id, '')) },
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@@ -381,7 +381,8 @@ function parentRow(host: InspectorHost, scene: SceneAsset, object: SceneObject)
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onSelect: () => host.state.execute(new SetParentCommand(scene.id, object.id, candidate.id)),
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});
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}
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new Menu(items).openBelow(button);
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// Searchable: this lists every object of the scene, which grows with the project.
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new Menu(items, { searchable: true }).openBelow(button);
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};
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row.add(button, 1);
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return row;
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@@ -1,14 +1,14 @@
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import { Graphics } from 'pixi.js';
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import { RenameProjectCommand } from '../../core/commands/projectCommands';
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import { listScenes } from '../../core/model/Project';
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import { Button, HStack, Label, Spacer, TextField, Theme, type Widget } from '../../ui';
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import { Button, Dropdown, HStack, Label, Spacer, TextField, Theme, type Widget } from '../../ui';
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import type { EditorState, SaveStatus } from '../state';
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/** What the toolbar buttons trigger; the editor supplies the implementations. */
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export interface ToolbarActions {
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/** "Project ▾": list, create and delete projects. `anchor` is the button to open the menu under. */
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/** The "Project" dropdown: list, create and delete projects. `anchor` is the button to open the menu under. */
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openProjectMenu(anchor: Widget): void;
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/** "<scene> ▾": switch the active scene. */
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/** The scene dropdown: switch the active scene. */
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openSceneMenu(anchor: Widget): void;
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/** Play in edit mode, Stop in play mode. */
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togglePlay(): void;
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@@ -26,7 +26,7 @@ const SAVE_LABELS: Record<SaveStatus, string> = {
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export class Toolbar extends HStack {
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private readonly bg = new Graphics();
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private readonly projectName: TextField;
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private readonly sceneButton: Button;
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private readonly sceneButton: Dropdown;
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private readonly undoButton: Button;
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private readonly redoButton: Button;
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private readonly playButton: Button;
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@@ -42,7 +42,7 @@ export class Toolbar extends HStack {
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this.minHeight = Theme.controlHeight + Theme.padding * 2;
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this.addChildAt(this.bg, 0);
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const projectButton = new Button('Project ▾', { onClick: () => actions.openProjectMenu(projectButton) });
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const projectButton = new Dropdown('Project', { onClick: () => actions.openProjectMenu(projectButton) });
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this.add(projectButton);
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this.projectName = new TextField('', {
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width: 180,
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@@ -56,7 +56,7 @@ export class Toolbar extends HStack {
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this.add(new Spacer(Theme.padding));
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this.add(new Label('Scene', { style: 'muted' }));
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this.sceneButton = new Button('—', {
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this.sceneButton = new Dropdown('—', {
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width: 160,
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onClick: () => actions.openSceneMenu(this.sceneButton),
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});
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@@ -105,7 +105,7 @@ export class Toolbar extends HStack {
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this.projectName.setValue(state.project.name);
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const scene = state.activeScene;
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const scenes = listScenes(state.project);
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this.sceneButton.setText(scene ? `${scene.name} ▾` : scenes.length ? 'Select scene ▾' : 'No scene ▾');
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this.sceneButton.setText(scene ? scene.name : scenes.length ? 'Select scene' : 'No scene');
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const editing = state.mode === 'edit';
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// Undo/redo work in play mode too – on the runtime copy's own history.
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this.undoButton.setEnabled(state.commands.canUndo);
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+3
-2
@@ -5,14 +5,15 @@ export { initUI, ui, type UIContext } from './UIContext';
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export { drawControlBox, drawGrid, type ControlBoxOptions, type GridOptions } from './draw';
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export { clamp, centreY, zoomFactor } from './math';
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export { Label } from './widgets/Label';
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export { Button } from './widgets/Button';
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export { Button, type ButtonOptions } from './widgets/Button';
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export { Dropdown } from './widgets/Dropdown';
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export { Checkbox } from './widgets/Checkbox';
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export { Panel } from './widgets/Panel';
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export { Splitter } from './widgets/Splitter';
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export { ScrollContainer } from './widgets/ScrollContainer';
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export { ListView, type ListItem, type PickModifiers } from './widgets/ListView';
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export { Popup, type PopupOptions } from './widgets/Popup';
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export { Menu, type MenuItem } from './widgets/Menu';
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export { Menu, type MenuItem, type MenuOptions } from './widgets/Menu';
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export { Dialog, type DialogButton } from './widgets/Dialog';
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export { TextField } from './widgets/TextField';
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export { NumberField } from './widgets/NumberField';
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@@ -9,6 +9,11 @@ export interface ButtonOptions {
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variant?: 'default' | 'primary' | 'ghost' | 'danger';
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/** Fixed width; otherwise measured from the label. */
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width?: number;
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/**
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* Label position in a button wider than its text. 'center' suits standalone buttons,
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* 'left' the ones that read as a list or a field (menu entries, dropdowns).
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*/
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align?: 'center' | 'left';
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onClick?: () => void;
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}
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@@ -20,11 +25,13 @@ export class Button extends Widget {
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/** Caller-owned toggle state: renders like a primary button but is not flipped by clicks. */
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toggled = false;
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variant: NonNullable<ButtonOptions['variant']>;
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protected readonly align: NonNullable<ButtonOptions['align']>;
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onClick?: () => void;
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constructor(text: string, options: ButtonOptions = {}) {
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super();
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this.variant = options.variant ?? 'default';
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this.align = options.align ?? 'center';
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this.onClick = options.onClick;
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this.focusable = true;
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this.cursor = 'pointer';
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@@ -70,6 +77,11 @@ export class Button extends Widget {
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this.invalidate();
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}
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/** Whether the label sits on a filled accent surface and therefore needs the light style. */
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protected get onAccent(): boolean {
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return this.toggled || this.variant === 'primary' || this.variant === 'danger';
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}
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override measure(): Size {
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const metrics = CanvasTextMetrics.measureText(this.labelText.text, this.labelText.style);
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return {
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@@ -119,9 +131,9 @@ export class Button extends Widget {
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} else if (stroke !== null) {
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this.bg.roundRect(0.5, 0.5, this.w - 1, this.h - 1, Theme.radius).stroke({ width: 1, color: stroke });
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}
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const onAccent = this.toggled || this.variant === 'primary' || this.variant === 'danger';
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this.labelText.style = textStyle(onAccent ? 'accent' : 'body');
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this.labelText.style = textStyle(this.onAccent ? 'accent' : 'body');
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const label = this.labelText;
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label.position.set(Math.round((this.w - label.width) / 2), centreY(this.h, label.height));
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const x = this.align === 'left' ? Theme.padding : (this.w - label.width) / 2;
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label.position.set(Math.round(x), centreY(this.h, label.height));
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}
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}
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@@ -0,0 +1,38 @@
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import { Graphics } from 'pixi.js';
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import { Theme } from '../Theme';
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import type { Size } from '../Widget';
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import { Button, type ButtonOptions } from './Button';
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/** Space reserved at the right edge for the chevron. */
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const CHEVRON_SLOT = 16;
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/**
|
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* A button that opens a menu: value flush left, chevron flush right. The chevron is drawn
|
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* rather than written into the label, so the label stays the plain value – which keeps it
|
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* readable, lets it be compared against the menu entries, and stays crisp at any size.
|
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*/
|
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export class Dropdown extends Button {
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private readonly chevron = new Graphics();
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constructor(label: string, options: ButtonOptions = {}) {
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super(label, { ...options, align: 'left' });
|
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this.addChild(this.chevron);
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}
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override measure(): Size {
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const size = super.measure();
|
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return { w: size.w + CHEVRON_SLOT, h: size.h };
|
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}
|
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|
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override redraw(): void {
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super.redraw();
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const x = this.w - CHEVRON_SLOT / 2 - Theme.padding / 2;
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const y = this.h / 2;
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this.chevron
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.clear()
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.moveTo(x - 4, y - 2)
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.lineTo(x + 4, y - 2)
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.lineTo(x, y + 3)
|
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.fill(this.onAccent ? Theme.colors.accentText : Theme.colors.textMuted);
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}
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||||
}
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+84
-5
@@ -1,5 +1,11 @@
|
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import { VStack } from '../layout/Stack';
|
||||
import { Theme } from '../Theme';
|
||||
import { ui } from '../UIContext';
|
||||
import { Button } from './Button';
|
||||
import { Label } from './Label';
|
||||
import { Popup } from './Popup';
|
||||
import { ScrollContainer } from './ScrollContainer';
|
||||
import { TextField } from './TextField';
|
||||
|
||||
export interface MenuItem {
|
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label: string;
|
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@@ -8,16 +14,89 @@ export interface MenuItem {
|
||||
disabled?: boolean;
|
||||
}
|
||||
|
||||
/** A vertical list of clickable actions. Picking one closes the menu before it runs. */
|
||||
export interface MenuOptions {
|
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/**
|
||||
* Adds a search box above the entries that filters them as you type; Enter picks the first
|
||||
* match. For menus that can grow with the project (the parent picker lists every object).
|
||||
*/
|
||||
searchable?: boolean;
|
||||
}
|
||||
|
||||
/** How tall the entry list gets before it starts scrolling. */
|
||||
const MAX_LIST_HEIGHT = 320;
|
||||
|
||||
/**
|
||||
* A vertical list of clickable actions. Picking one closes the menu before it runs.
|
||||
* Entries read as a list: left-aligned, scrolled once they no longer fit on screen.
|
||||
*/
|
||||
export class Menu extends Popup {
|
||||
constructor(items: MenuItem[]) {
|
||||
super({ padding: 4, gap: 2 });
|
||||
private readonly entries: { button: Button; haystack: string }[] = [];
|
||||
private readonly list = new VStack({ gap: 2 });
|
||||
private readonly scroll = new ScrollContainer();
|
||||
private readonly empty = new Label('No match', { style: 'muted', padding: Theme.padding });
|
||||
private readonly search: TextField | null;
|
||||
|
||||
constructor(items: MenuItem[], options: MenuOptions = {}) {
|
||||
super({ padding: 4, gap: 4 });
|
||||
this.minWidth = 160;
|
||||
this.search = options.searchable
|
||||
? new TextField('', {
|
||||
placeholder: 'Search…',
|
||||
onInput: () => this.filter(),
|
||||
// Enter only. NOT onChange: that also fires when the field loses focus because an
|
||||
// entry was clicked, which would then run the first match instead of the clicked one.
|
||||
onSubmit: () => this.pickFirstMatch(),
|
||||
})
|
||||
: null;
|
||||
if (this.search) this.content.add(this.search);
|
||||
|
||||
for (const item of items) {
|
||||
const button = new Button(item.label, { variant: item.danger ? 'danger' : 'ghost' });
|
||||
const button = new Button(item.label, {
|
||||
variant: item.danger ? 'danger' : 'ghost',
|
||||
align: 'left',
|
||||
});
|
||||
button.setEnabled(!item.disabled);
|
||||
button.onClick = this.closeThen(item.onSelect);
|
||||
this.content.add(button);
|
||||
this.list.add(button);
|
||||
this.entries.push({ button, haystack: item.label.toLowerCase() });
|
||||
}
|
||||
this.list.add(this.empty);
|
||||
this.scroll.setContent(this.list);
|
||||
this.content.add(this.scroll);
|
||||
this.filter();
|
||||
}
|
||||
|
||||
override open(globalX: number, globalY: number): void {
|
||||
super.open(globalX, globalY);
|
||||
// open() blurs whatever had focus, so this has to come after it.
|
||||
if (this.search) ui().focus.focus(this.search);
|
||||
}
|
||||
|
||||
/** Shows the entries matching the search box and resizes the menu around them. */
|
||||
private filter(): void {
|
||||
const query = this.search?.value.trim().toLowerCase() ?? '';
|
||||
let matches = 0;
|
||||
for (const entry of this.entries) {
|
||||
entry.button.visible = entry.haystack.includes(query);
|
||||
if (entry.button.visible) matches++;
|
||||
}
|
||||
this.empty.visible = matches === 0;
|
||||
|
||||
const size = this.list.measure();
|
||||
const scrolls = size.h > MAX_LIST_HEIGHT;
|
||||
this.scroll.minWidth = size.w + (scrolls ? Theme.scrollbarWidth + 4 : 0);
|
||||
this.scroll.minHeight = Math.min(size.h, MAX_LIST_HEIGHT);
|
||||
this.scroll.scrollTo(0);
|
||||
this.refreshLayout();
|
||||
// Both calls are needed: a resize alone re-lays out only when the size actually changed,
|
||||
// and two different filters can leave the list exactly as tall as before while showing
|
||||
// an entirely different set of entries.
|
||||
this.scroll.relayoutContent();
|
||||
this.list.relayout();
|
||||
}
|
||||
|
||||
private pickFirstMatch(): void {
|
||||
const first = this.entries.find((entry) => entry.button.visible && entry.button.enabled);
|
||||
first?.button.onClick?.();
|
||||
}
|
||||
}
|
||||
+29
-6
@@ -24,6 +24,9 @@ export class Popup extends Widget {
|
||||
readonly content: VStack;
|
||||
onClose?: () => void;
|
||||
private readonly modal: boolean;
|
||||
/** Where `open()` was asked to put the top-left corner, before clamping to the screen. */
|
||||
private openX = 0;
|
||||
private openY = 0;
|
||||
|
||||
constructor(options: PopupOptions = {}) {
|
||||
super();
|
||||
@@ -56,18 +59,38 @@ export class Popup extends Widget {
|
||||
.fill({ color: 0x000000, alpha: this.modal ? 0.4 : 0.001 });
|
||||
this.backdrop.hitArea = new Rectangle(0, 0, screen.width, screen.height);
|
||||
overlay.addChild(this.backdrop, this);
|
||||
const size = this.measure();
|
||||
this.resize(size.w, size.h);
|
||||
const x = clamp(globalX, 0, screen.width - size.w);
|
||||
const y = clamp(globalY, 0, screen.height - size.h);
|
||||
this.position.set(Math.round(x), Math.round(y));
|
||||
this.openX = globalX;
|
||||
this.openY = globalY;
|
||||
this.place();
|
||||
focus.blur();
|
||||
window.addEventListener('keydown', this.onEscape, { capture: true });
|
||||
}
|
||||
|
||||
/** Opens left-aligned with `anchor`, `gap` px below its bottom edge (dropdown menus, pickers). */
|
||||
/**
|
||||
* Re-measures and repositions an open popup after its content changed size (a menu whose
|
||||
* entries were filtered). No-op while closed, so it is safe to call during construction.
|
||||
*/
|
||||
refreshLayout(): void {
|
||||
if (this.isOpen) this.place();
|
||||
}
|
||||
|
||||
/** Sizes the popup to its content and puts it at the requested spot, shifted to stay on screen. */
|
||||
private place(): void {
|
||||
const screen = ui().app.screen;
|
||||
const size = this.measure();
|
||||
this.resize(size.w, size.h);
|
||||
const x = clamp(this.openX, 0, Math.max(0, screen.width - size.w));
|
||||
const y = clamp(this.openY, 0, Math.max(0, screen.height - size.h));
|
||||
this.position.set(Math.round(x), Math.round(y));
|
||||
}
|
||||
|
||||
/**
|
||||
* Opens left-aligned with `anchor`, `gap` px below its bottom edge (dropdown menus, pickers).
|
||||
* The popup is never narrower than the anchor, so a menu reads as the field it drops from.
|
||||
*/
|
||||
openBelow(anchor: Widget, gap = 2): void {
|
||||
const g = anchor.getGlobalPosition();
|
||||
this.minWidth = Math.max(this.minWidth, anchor.w);
|
||||
this.open(g.x, g.y + anchor.h + gap);
|
||||
}
|
||||
|
||||
|
||||
@@ -171,10 +171,10 @@ export async function graph(t) {
|
||||
await holding;
|
||||
await stop();
|
||||
|
||||
// 13g. Variables: "+ Variable ▾" → Number adds "var1" with default 0; undo removes it.
|
||||
// 13g. Variables: the "+ Variable" dropdown → Number adds "var1" with default 0; undo removes it.
|
||||
await select({ kind: 'asset', assetId: 'mover' });
|
||||
await sleep(150);
|
||||
await clickText('+ Variable ▾');
|
||||
await clickText('+ Variable');
|
||||
await clickText('Number');
|
||||
await sleep(100);
|
||||
check(
|
||||
|
||||
@@ -90,18 +90,33 @@ export async function parenting(t) {
|
||||
JSON.stringify(o2),
|
||||
);
|
||||
|
||||
// 14c. Parent via the inspector menu, then "Unparent" from the hierarchy context menu.
|
||||
// 14c. Parent via the inspector menu: the picker is searchable, Enter takes the single match.
|
||||
await clickText('Blue crate');
|
||||
await clickText('None ▾');
|
||||
const menuEntry = await locate('Red crate', true); // the popup is drawn last; the hierarchy row has the same text
|
||||
await click(menuEntry.x, menuEntry.y);
|
||||
await sleep(100);
|
||||
await clickText('None'); // the Parent dropdown, labelled with the current parent
|
||||
const entries = await json('__gm.overlayTexts()');
|
||||
check(
|
||||
'the parent picker offers a search box and lists the candidates',
|
||||
entries.includes('Search…') && entries.includes('None') && entries.includes('Red crate'),
|
||||
JSON.stringify(entries),
|
||||
);
|
||||
await typeText('red');
|
||||
await sleep(150);
|
||||
const filtered = await json('__gm.overlayTexts()');
|
||||
check(
|
||||
'typing filters the picker down to the matching entries',
|
||||
same(filtered, ['red', 'Red crate']),
|
||||
JSON.stringify(filtered),
|
||||
);
|
||||
await shot('30-parent-search');
|
||||
await press('Enter'); // takes the first match
|
||||
await sleep(150);
|
||||
o2 = await object('o2');
|
||||
check(
|
||||
'inspector Parent menu parents the object',
|
||||
o2.parentId === 'o1' && o2.position.x === 270,
|
||||
JSON.stringify(o2),
|
||||
);
|
||||
check('the picker closed after Enter', same(await json('__gm.overlayTexts()'), []));
|
||||
const blueRow2 = await locate('Blue crate');
|
||||
await click(blueRow2.x, blueRow2.y, 'right');
|
||||
await clickText('Unparent (move to top level)');
|
||||
|
||||
@@ -50,7 +50,7 @@ export async function colliders(t) {
|
||||
'collider is drawn in the overlay layer',
|
||||
colObj && (await evaluate(`__gm.layerOf('${colObj.id}')`)) === 'overlay',
|
||||
);
|
||||
check('collider inspector shows the shape menu', Boolean(await evaluate(`__gm.locate('Box ▾')`)));
|
||||
check('collider inspector shows the shape menu', Boolean(await evaluate(`__gm.locate('Box')`)));
|
||||
await shot('21-collider');
|
||||
await undo();
|
||||
const colliderAssetGone = colAsset ? !(await asset(colAsset.id)) : false;
|
||||
|
||||
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Menus that can grow with the project. Runs last: it fills the scene with throwaway objects
|
||||
* to make the parent picker overflow, which the earlier steps' object counts would not survive.
|
||||
*/
|
||||
export async function menus(t) {
|
||||
const { check, sleep, json, shot, click, locate, mouse, mutate } = t;
|
||||
|
||||
await mutate(`
|
||||
const scene = __gm.state.activeScene;
|
||||
const source = scene.objects.find(o => o.id === 'o1');
|
||||
for (let i = 1; i <= 40; i++) {
|
||||
const copy = structuredClone(source);
|
||||
copy.id = 'filler' + i;
|
||||
copy.name = 'Filler ' + i;
|
||||
copy.parentId = '';
|
||||
scene.objects.push(copy);
|
||||
}
|
||||
__gm.state.select({ kind: 'object', sceneId: 'scene1', objectIds: ['otext'], objectId: 'otext' })`);
|
||||
await sleep(150);
|
||||
|
||||
// 18. A picker with 40+ entries is capped in height and stays fully on screen instead of
|
||||
// running off the bottom edge.
|
||||
// The dropdown sits right of the 64 px label column; locate() gives the label's text centre.
|
||||
const parentRow = await locate('Parent');
|
||||
await click(parentRow.x + 55, parentRow.y);
|
||||
const rect = await json('__gm.overlayRect()');
|
||||
const screenHeight = await json('window.innerHeight');
|
||||
check(
|
||||
'a long parent picker is capped instead of growing with the object count',
|
||||
rect && rect.h < 420,
|
||||
JSON.stringify(rect),
|
||||
);
|
||||
check(
|
||||
'the capped picker stays fully on screen',
|
||||
rect && rect.y >= 0 && rect.y + rect.h <= screenHeight,
|
||||
JSON.stringify({ rect, screenHeight }),
|
||||
);
|
||||
await shot('31-long-parent-menu');
|
||||
|
||||
// 18a. The entries scroll under the wheel; the search box above them does not move.
|
||||
const firstBefore = await locate('None', true);
|
||||
const searchBefore = await locate('Search…', true);
|
||||
await mouse('mouseWheel', rect.x + rect.w / 2, rect.y + rect.h / 2, 'none', { deltaX: 0, deltaY: 240 });
|
||||
await sleep(150);
|
||||
const firstAfter = await locate('None', true);
|
||||
const searchAfter = await locate('Search…', true);
|
||||
check(
|
||||
'the wheel scrolls the entries',
|
||||
firstAfter.y < firstBefore.y - 100,
|
||||
JSON.stringify({ firstBefore, firstAfter }),
|
||||
);
|
||||
check('the search box stays put while the entries scroll', searchAfter.y === searchBefore.y);
|
||||
}
|
||||
@@ -13,6 +13,7 @@ import { parenting } from './07-parenting.mjs';
|
||||
import { colliders } from './08-colliders.mjs';
|
||||
import { containers } from './09-containers.mjs';
|
||||
import { textAndEnabled } from './10-text-and-enabled.mjs';
|
||||
import { menus } from './11-menus.mjs';
|
||||
|
||||
export const STEPS = [
|
||||
hierarchy,
|
||||
@@ -25,4 +26,5 @@ export const STEPS = [
|
||||
colliders,
|
||||
containers,
|
||||
textAndEnabled,
|
||||
menus,
|
||||
];
|
||||
Reference in new issue
Block a user