Left-align menu entries, add a Dropdown field, scrollable and searchable menus

Menu entries are left-aligned and live in a ScrollContainer capped at 320 px, so a
long list (the parent picker holds every object of the scene) scrolls instead of
running off the screen. `Menu(items, { searchable: true })` puts a filter box above
the scroll area; Enter takes the first match. Filtering forces a relayout because
two queries with the same hit count leave the height unchanged, which would keep
the stale row positions.

Fields that open a menu are a new `Dropdown` widget: the value sits flush left and
the chevron is drawn flush right instead of being written into the label. A menu
opened below a field is never narrower than that field.

New debug hooks `overlayTexts()` / `overlayRect()` make the popup contents
assertable; e2e step 11 covers the cap, the scrolling and the search box.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
rootandClaude Opus 5 committed 2026-09-08 11:31:14 +02:00
1 parent d54a620ebd
commit 15ffcd5739
16 files changed
+297 -39

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@@ -1,4 +1,5 @@
import { type Application, type Container, Text } from 'pixi.js';
import { ui, Widget } from '../ui';
import type { Editor } from './Editor';
import type { EditorState } from './state';
@@ -32,9 +33,36 @@ export function installDebugHook(app: Application, state: EditorState, editor: E
const p = node.getGlobalPosition();
return { x: p.x + node.width / 2, y: p.y + node.height / 2 };
};
/**
* The visible text of the overlay layer, in drawing order – everything an open popup shows.
* Menus hide filtered-out entries, so this is also what a search box currently leaves.
*/
const overlayTexts = (): string[] => {
const out: string[] = [];
const walk = (node: Container): void => {
if (!node.visible) return;
if (node instanceof Text) {
if (node.text) out.push(node.text);
return;
}
for (const child of node.children) walk(child);
};
walk(ui().overlay);
return out;
};
/** Screen rectangle of the open popup (the backdrop is not a widget), or null when none is. */
const overlayRect = (): { x: number; y: number; w: number; h: number } | null => {
const popups = ui().overlay.children.filter((node): node is Widget => node instanceof Widget);
const popup = popups[popups.length - 1];
if (!popup) return null;
const p = popup.getGlobalPosition();
return { x: p.x, y: p.y, w: popup.w, h: popup.h };
};
(window as unknown as { __gm: unknown }).__gm = {
state,
locate,
overlayTexts,
overlayRect,
viewportCenter: () => centreOf(viewport),
viewportInfo: () => viewport.debugInfo(),
gameInfo: () => gameView.debugInfo(),